• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. pinkjr

    MSFS20 Draw Order of GPs

    I did not try negative Z bias, but the layering order comes out great just as long as it is not a projected mesh. I dont have FS2004 installed, wouldnt you need the bglcomp from FS2004 to be able to generate FS2004 output?
  2. pinkjr

    MSFS20 Draw Order of GPs

    Gary I think I know why the flickering occurs. The FSX generated ground polys would accommodate the "world roundness" or flat element of the FSX scenery. If you superimpose that on MSFS, you would run into the same issues of the old flat "Sketchup" to FSX conversion of 15 years ago....until MCX...
  3. pinkjr

    MSFS20 Draw Order of GPs

    Arno it uses the (+) value shown on the Material Editor of MCX. If Z Bias is 20, Draw Order is 20 on the resulting GLTF.
  4. pinkjr

    MSFS20 Draw Order of GPs

    When I open the gltf, it shows MCX is doing what its supposed to.....the Z Bias properly show as Material draw order. The limitation is on FS side and the use of projected mesh. If the GP object is placed as a normal object using SDK, draw order is respected (but object bleeds with terrain).
  5. pinkjr

    MSFS20 Draw Order of GPs

    Gary cant use PolyWizard as it only exports in BGL format, but you can export as a GLTF directly, sanz the issue above. I use Combine Scene feature,. "has a proper Manifest.json and Layout.json in the root of the add-on folder chain under the top folder alongside the \Scenery and \Texture...
  6. pinkjr

    MSFS20 Draw Order of GPs

    did a little bit more try outs, it does seem like using projected mesh ignores the draw orders and just splashes everything together. Have to split the layers or just place as a planar object (non-proj mesh)
  7. pinkjr

    MSFS20 Draw Order of GPs

    Hi, I am using MCX to convert ground polys generated using ADE. The workflow works quite well, however as the models tend to get larger....FS seems to ignore Z bias. Here is how it looks in MCX (correctly!): Notice hold short above taxi lines. On the sim, it has random behavior: There is...
  8. pinkjr

    MSFS2020 to MSFS2024 LOD

    1-2 million vertex? piece o' cake, use ModelConverter X. What you want to do is look for the 2024 LOD/Max vertex count table, and just start using MCX LOD tool. Then, depending on the vertex count, assign an LOD value to the newly created (reduced) model on the LOD declaration gltf file. Works...
  9. pinkjr

    FS2020 scenery compatibility with FS2024

    so....if your scenery works fine in 2020, it is probably already 90% compatible for 2024. So the non-compatible statement is probably too harsh. The only way to publish it as 2024 is if you state it was made for 2024 (using the 2024 SDK and making all the required updates). So yes, you would...
  10. pinkjr

    MSFS24 MSFS 2024 LODs

    At this point, Blender is your friend.
  11. pinkjr

    MSFS24 2020 jetways in 2024

    Disregard. Just had to let the 2024 SDK do the GUID updates automatically. They work fine.
  12. pinkjr

    MSFS24 2020 jetways in 2024

    Hi, When compiling my 2020 jetway simobjects in 2024, the jetways break! Does anyone know what changed? Is it different animation GUIDs? Thanks!
  13. pinkjr

    MSFS24 MSFS 2024 LODs

    I tried using several tools, and ended up just diceminating models manually in blender to match the target triangles, but only for very large models (terminals). For medium/small complexity items, just changing from pixels to % and testing with SDK was fine.
  14. pinkjr

    MSFS24 MSFS 2024 LODs

    LODs are not that hard if you already made them for 2020. Just convert from pixels to % screen height on the XML. Then fine tune using LOD debug tool of SDK (but don't build!). Don't recommend using the 2024 SDK to build a 2020 scenery if you have animated sim objects....it will destroy them. I...
  15. pinkjr

    MSFS24 Using MCX for making LODs, using the Level of Detail Creator, what is the best method for small models? for both MSFS20/24

    Tried it with 100k triangles as well, same behavior. Doesn't seem to do anything. If I use the other method, it starts to calculate right away (even at 1M+ triangles).
  16. pinkjr

    MSFS24 Using MCX for making LODs, using the Level of Detail Creator, what is the best method for small models? for both MSFS20/24

    Hi Arno, when using Quadratic Based Error at 50% target, it doesn't process. Am I missing another parameter> Version 1.854116.0
  17. pinkjr

    MSFS20 Jetway tilt at deafult position (solved)

    Figured it out....you have to Apply rotation and scale to the Pivot and Contact links.
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