Hi,
If you specify an override bounding box, on export to glTF that will automatically make an box with an invisible material.
The override bounding box can be specified on the object information form or with the batch operator which you already found in the manual.
As you also found in the hierarchy editor you can also add an invisible box manually based on the node you have selected.
So, IIUC, you allude to these sections of the current May18, 2025 MCX Development Release Manual:
"
6.2 Object information editor
The object information editor displays the basic information about the object and allows you to
change part of this information, see 6.2. The list below shows which information is available, those
marked with a * can also be edited after you press the Edit button:
• Name*
• GUID* . With the Set new GUID button a new random GUID is assigned to the object.
•
Bounding box minimum and maximum values for each axis. When the override checkbox
is selected an alternative bounding box can be provided in the numeric fields below that
will be used to override the automatically calculated one. Certain exporters (especially the
Prepar3D XtoMDL) support overriding the bounding box in the object on export."
"
11.4 Exporter settings
• LODMultiplier specifies the multiplier that is used to calculate the
LOD distance based
on the size of the bounding box.
• Export highest LOD specifies if only the highest level of detail should be exported.
When
set to false all levels of detail are exported
glTFWriter
•
Auto generate LODs specifies if the line to automatically generate LODs file should be
added to MSFS 2024 model XML files."
I must be missing something; where in the MCX PDF Manual, do we find the description of the above cited process ?
If you specify an override bounding box, on export to glTF that will automatically make an box with an invisible material.
Thanks in advance for your further help using this "Option" to do an initial "port" of MSFS 2020 glTFs as we learn to make MSFS 2024 'required' LODs.
GaryGB