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Recent content by Razgr1z912

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    FSXA Moving vasi up

    Is there any other way to make the vasi move up so it wont be in the ground? My error is very old and I tried to tackle it again (see here)
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    FSXA Moving vasi up

    I tried, it didn't work. It never crashed it, but it gave me the error that it wasn't to be used with this element, which was odd, because I added it under the vasi element.
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    FSXA Moving vasi up

    Hello, I'm a newb to airport design, and I'm trying to add a biasY value to my vasi to move it up off of the ground, but biasY doesn't seemed to be defined in this "schema." Does anyone know how to edit the schema to add a field like this or another method of doing it? Code: <Vasi...
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    FSXA Multiplayer - Roles empty after I add a player

    I'm confused on this. I added a player but when I try to start the mission, nothing is under Roles. My XML is attached By the way (forum administrator), would be helpful if you allowed people to upload *.FLT files. Error fixed. All Players were loading under a trigger that would never fire.
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    FSXA Carrier (Set as AI) won't start on correct heading

    From what I think, it was starting on the first waypoint, then trying to do a circle to get back to it, then turning to the second waypoint. I now have a carrier with 1 waypoint that is a while away, and for beta testing purposes, its pretty good for me. I may add another waypoint so it can...
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    FSXA Carrier (Set as AI) won't start on correct heading

    Ok guys, thanks for the help, I've got the error fixed. Now, this is going to be a REALLY nooby question probably deserving an RTFM, but what do I need to fix the no ObjectReference error with my multiplayer role (so the players can fly).
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    FSXA Carrier (Set as AI) won't start on correct heading

    I'm making a multiplayer carrier mission based out of San Diego. My carrier is set to spawn as a ground vehicle on a specific heading. It spawns, takes a 180, heads toward the shore for a bit, then turns on the correct course. I have no clue what's wrong. Attached is the mission XML. Any...
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    Landing Lights (Meatball) in ground

    Any way to raise the height and maybe put it on a model so the Meatball looks real at my carrier landing practice airport? Edit: Picture:
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    XToMdl Problem

    Can someone compile it for me?
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    XToMdl Problem

    Sorry for my stupidity, I must be doing something wrong. My code: >XToMdl /DICT:C:\modeldef.xml /XMLSAMPLE ufo.X I got a No-GUID error which I cannot reproduce so I made another *.X file and that is ufo.X Again, sorry.
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    XToMdl Problem

    Since I'm lost can some one convert it to MDL for me?
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    XToMdl Problem

    I don't think so, and yes. Could you stir me up a working code?
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    XToMdl Problem

    I use this code in CMD prompt. >XToMdl /DICT:C:\modeldef.xml /OUT:C:\ufomdl ufoXmodel.X My result; C:\Users\Duncan>>XToMdl /DICT:C:\modeldef.xml /OUT:C:\ufomdl ufoXmodel.X The filename, directory name, or volume label syntax is incorrect. C:\Users\Duncan>C:\XToMdl.exe...
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    Stands

    Do you know of any way to get the F-16 from Edwards? I can't find it at Edwards.
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    Stands

    {EC0CD2A5-B8F4-4C3B-809E-37C546E42841} Thats one of the Reno stands, how would I add it since ADE doesn't recognize it? XML: <SceneryObjects.LibraryObject InstanceId="{C244B1D6-1F70-4DF5-AB41-0158071712C5}"> <Descr>Gen_Crowd_Reno_01</Descr>...
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