• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by RicherSims

  1. RicherSims

    How to sink a 3D object in the terrain

    Simply using a terraforming polygon that will create a sink in the terrain and then placing the 3D object below ground level should work. Step 1: Add a polygon. 2) Enable terraforming in the polygon options 3) Move the polygon downwards so that a hole/sink is created. 4) Move the 3D object...
  2. RicherSims

    msfs 2020/24 strange mesh

    Is this actually modelled mesh or is this a texture applied to a flat surface? It looks like the latter, and as such it looks like the lower resolution version of your texture coming into play at a distance, i.e. mipmaps.
  3. RicherSims

    can ModelConverterX convert MFS .bgl file to P3D .bgl or .MDL file?

    @arno great! Any chance this could make it into the batch convert editor as well?
  4. RicherSims

    can ModelConverterX convert MFS .bgl file to P3D .bgl or .MDL file?

    Hi @arno, I'm also experiencing this error message. I can get past it by exporting to an intermediate format like .OBJ and then to .MDL, but it would be really nice if MCX could strip UV1 and keep UV0 whenever it detects both, before exporting to .MDL.
  5. RicherSims

    FSX What's this ground texture overlay that covers the entire world?

    I haven't used FSX in a while but if I remember correctly you had to change one of the default textures to change the ground decal. This was most likely in the FSX/texture folder, or probably in FSX\Scenery\World\texture\ I think it's unlikely that its an addon scenery package. My best advice to...
  6. RicherSims

    Douglas-Charles Airport (TDPD)

    Took me a while longer but this airport has also been ported to X-Plane and P3D and is now available at richersimulations.com.
  7. RicherSims

    MCX MCX does not export point lights to XPlane OBJ Format

    I think its a matter of artist preference really. I have no idea what the general consensus is. The good news is a quick find and replace within a text editor can be used to change whatever default choice you use, after the fact.
  8. RicherSims

    MCX MCX does not export point lights to XPlane OBJ Format

    @arno Attached is an OBJ with the lights manually written in. If I open the object in MCX the lights appear fine, but if I re-export it only the spot lights are written. I can get around this by manually changing all my point lights to spot in MCX, but I just thought this might be a bug that...
  9. RicherSims

    Feature Request: ZoomScale and PanScale Multiplier

    Now I'm embarrased. Sorry for not RTFM. THANK YOU!
  10. RicherSims

    Feature Request: ZoomScale and PanScale Multiplier

    Don't be an idiot like me guys. RTFM. I hate to be that guy who always wants more from an already amazing piece of software... but is it possible to add a button or two that can modify how fast we zoom/pan? It'd be a lot easier to finely control zooming/panning as I work on models of vastly...
  11. RicherSims

    MSFS20 Unable to create MSFS_Standard Material via Python

    import bpy for o in bpy.context.selected_objects: if o.type == 'MESH': o.active_material.msfs_material_type = 'msfs_standard'
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