• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Rooster

  1. R

    FSX Weird Error / Polygons Missing ?

    Hello Arno, i tried this solution, but unfortunately it doesn't work... any other ideas ? i'm going to test with the development release, maybe it could help ...
  2. R

    FSX Weird Error / Polygons Missing ?

    these are the warnings following in the event log : 11:56 AM DAEReader Warning Found unsupported primitive COLLADA.Document+Line 11:57 AM Renderer Warning The size of texture58.bmp is not a power of 2, this is required by FS
  3. R

    FSX Weird Error / Polygons Missing ?

    Yes, the bug occurs also in FSX... unfortunately ... Any clues ?
  4. R

    FSX Weird Error / Polygons Missing ?

    No, they don't have a gray/black alpha channel ... :(
  5. R

    FSX Weird Error / Polygons Missing ?

    No, Fsx compiler ... i guess. I export only under Fsx.
  6. R

    FSX Weird Error / Polygons Missing ?

    Hello, i've got a strange problem, using MCX... I do my model under Sketchup, export it at different development stages like (File v0.1/v.0.2 etc) and appears, coming from nowhere a bug into my 3d model : Few parts are missing and appears transparent in the model. My model now...
  7. R

    FSX Virtual Cockpits using Sketchup (Textures export problem)

    Ok problem Solved ! thank you for your advices, i just used the material editor and replaced the textures from another virgin folder ! :) God bless you and Texas ! Best regards, Rooster
  8. R

    FSX Virtual Cockpits using Sketchup (Textures export problem)

    hi, i agree with your hypothesis ... it's obvious that the textures are not read properly by Fsx but i've checked four times and tried four times to redo the whole aircraft folder ... In MCX the dae. file is correct, i export it onto .mdl file and import .mdl file to check the textures they're...
  9. R

    FSX Virtual Cockpits using Sketchup (Textures export problem)

    Hi, the differences are the textures themselves, they're from a puma and a caracal, two differents aircraft ... yes they're located in a different folder. some textures appears, some not. they're black in the model ingame, seem untextured, but in the 3d preview under MCX they're correct. I do...
  10. R

    FSX Virtual Cockpits using Sketchup (Textures export problem)

    Hi to all i have a big problem with MCX. I've done few virtual cockpits using Sketchup and i have successfully exported them into Fsx, but one of them isn't working. The Mass texture doesn't seem to be extracted anywhere, and some textures doesn't load. it's strange because others cockpits works...
  11. R

    Give all my sources

    Hello to all, beginning a professionnal carreer in the french air force, i'm forced to stop my flight sim creation activites, so i've decided to give all of my sources to whoever wants. i'm going to upload all of my stuff on megaupload et give the links on my blog "cocardesvirtuelles; here's the...
  12. R

    [Fs9/FsX] Mirage III-V (French Vstol)

    Hello you'll need to install WinRar to unzip successfully the file. Regards, Rooster
  13. R

    [Fs9/FsX] Mirage III-V (French Vstol)

    Hi to all here's the last Project from the Gmax Academy, French developpers. It's the Mirage III-V (V as Vertical) a VSTOL plane developped by Dassault Aviation in the 60's. The plane is Developped By Pierre Marchadier and Myself. The model features 2D photoreal panel with accurate and...
  14. R

    Mirage 2000 Project

    Hi all, here's the new project from the French Gmax academy, leaded by Pierre Marchadier and Myself, here's the screens of the multiple variants that will be included : 2000 C and 2000 for Export ...
  15. R

    [FS9] Gmax ac' Dassault Rafale Project

    Hey to all, let me introduce you a Project leaded by Pierre Marchadier and me, the Dassault RAFALE Project. will be included all the variants, A,B,C,M,N, photorealistical livreries, multiple payloads, Realistic 2D Panels and gauges, Virtual cockpit (Front and Backseat), and a lot of goodies...
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