• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by sal76

  1. S

    FSX Fw Tools unable to add geotiff info

    Solved! My fault, there was an error in my script!
  2. S

    FSX Fw Tools unable to add geotiff info

    Nope :( just copied and paste the script in the wiki tutorial about fwtools... My goal is to align my background image in 3ds max but i don't have the central ref point to add on your coord converter and obtain the correct values.
  3. S

    FSX Fw Tools unable to add geotiff info

    Hi guys! i tried to add positional info to my image file in order to align later my tile in gmax, but everytime i execute the translate command i get this: " '-co' is not recognized as an external or internal command, operable program or batch file " Here's my coord. [GEOGRAPHIC]...
  4. S

    FSX Export gpolys via 3ds max and mcx

    Problem solved, it was your latest dev release. I've reverted to previous version and it works now:) Anyway thanks for this great tool Arno! Cheers Sal
  5. S

    FSX Export gpolys via 3ds max and mcx

    hi dear Arno, yes i did. The issue started this morning when i've updated mcx with the latest dev release. Couple days ago i've converted a groundpoly and everything went fine, but the mdl was from gmax fsx gpack and not from 3ds max prepar3d...
  6. S

    FSX Export gpolys via 3ds max and mcx

    No Error log Tom, mcx seems to process the mdl file properly but in my output folder(same of the input folder) i don't see the bgl created. The output folder is C:/program files(x86)/myfolder...
  7. S

    FSX Export gpolys via 3ds max and mcx

    Hi guys i've created a groundpoly(15 tiles) using 3ds max 2011 and then export the mdl file via prepar3d fsx sdk gamepack. When i import the file on mcx everythings looks perfect(textures etc). But, after fillings all the parameters and press convert, mcx doesn't create the new bgl file. The...
  8. S

    Arc rotate problem

    Thank you bill!
  9. S

    Arc rotate problem

    hi guys,i moved my scenery view by arc rotate button...but now i need to go back to the original default position.how to do that? thanx for your help! salvatore
  10. S

    teach me please:)

    thank u again!appreciate your help!:)
  11. S

    teach me please:)

    another stupid question Bill...now,how to merge all that faces of that cylinder in order to apply my texture properly?do i have to apply my texture to all the element of the ed. mesh?or there's another method?cuz when i open the unwrap map i see a big mess with all that points and i'm unable to...
  12. S

    teach me please:)

    Done!Fast and easy! thank u bill for spread your knowledge:) greetings from rome! Salvatore Uploaded with ImageShack.us
  13. S

    teach me please:)

    i'll try and i'll let u know! anyway,appreciate your help dear bill!i never stop learning new things in these great forum! cheers salvatore
  14. S

    teach me please:)

    hi guys,check the image,just two question: 1)what is the best method to connect this two cylinders in order to create a uniform turn? 2)how do u round off and smooth the edges of a box?do u create a cylinder like i did,or there is another easy method? Sorry for these noob question...
  15. S

    how to tile this?

    thanx you very much dear terry!you solved me a big problem! Salvatore
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