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Recent content by scelt

  1. S

    MSFS20 Adding a custom object to an existing cockpit

    Hi, sorry if it's a noob question, but I'm wondering, does someone know how one would add a 3D object to an existing cockpit in MSFS - for example, an iPad/phone attached to something, or just floating there if selected, which can run some HTML "gauge" or a web page. I know the HTML gauge part...
  2. S

    Calculating landing rate from simconnect

    Yep, updated the SDK, and documentation is now in the horrible, unsearchable windows help display. This is the variable I was looking for. Takes runway slope into account, and I guess this is why it wasn't needed in the previous versions.
  3. S

    Calculating landing rate from simconnect

    This is the new version of SDK? I think this is the new variable - I'll definitely try it out!
  4. S

    Calculating landing rate from simconnect

    yes, you have an app to try out: https://github.com/scelts/gees/releases
  5. S

    Calculating landing rate from simconnect

    That doesn't work if the runway is sloped, I wrote in the first question. If the runway's uphill, you go with a positive vertical speed to land with 0fpm If it's downhill, you go with more than -0fpm to land with 0fpm. This is if the vertical speed is referenced to the earth's center, (or sea...
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    Calculating landing rate from simconnect

    Ok, I'll reply myself, for any future reference. I found out that in the end, the best is to read "PLANE ALT ABOVE GROUND" in regular (fast) intervals of 10-20ms and then to take the average of the change in the last 100ms of the flight, before the "SIM ON GROUND" shows true. That's the only way...
  7. S

    Calculating landing rate from simconnect

    Hi, I'm looking at how to calculate the landing rate as in these landing challenges, but can't figure it out. So I tried the variable "STRUCT WORLDVELOCITY". This gives you the vertical speed, and this is all great, but if the runway is sloped, it doesn't work (i.e. at Courchevel one has...
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