Hi,
I'm looking at how to calculate the landing rate as in these landing challenges, but can't figure it out.
So I tried the variable "STRUCT WORLDVELOCITY". This gives you the vertical speed, and this is all great, but if the runway is sloped, it doesn't work (i.e. at Courchevel one has positive vertical speed during landing.
Then I tried "STRUCT SURFACE RELATIVE VELOCITY" thinking this will normalise this speed to ground, but it doesn't do that. The values are the same as the first one.
Then I tried to query for "RADIO HEIGHT" and do the math (delta height / time) but I cannot query the exact timestamp from the sim, and if I just time the simconnect responses and do the timing from there - doesn't work.
The closest I get to the actual landing rate value, is by checking the STRUCT WORLDVELOCITY before and after landing, but this again doesn't yield the numbers as in the sim's landing challenges.
Does anyone have an idea how should this be done properly? How does Asobo calculate it?
I'm looking at how to calculate the landing rate as in these landing challenges, but can't figure it out.
So I tried the variable "STRUCT WORLDVELOCITY". This gives you the vertical speed, and this is all great, but if the runway is sloped, it doesn't work (i.e. at Courchevel one has positive vertical speed during landing.
Then I tried "STRUCT SURFACE RELATIVE VELOCITY" thinking this will normalise this speed to ground, but it doesn't do that. The values are the same as the first one.
Then I tried to query for "RADIO HEIGHT" and do the math (delta height / time) but I cannot query the exact timestamp from the sim, and if I just time the simconnect responses and do the timing from there - doesn't work.
The closest I get to the actual landing rate value, is by checking the STRUCT WORLDVELOCITY before and after landing, but this again doesn't yield the numbers as in the sim's landing challenges.
Does anyone have an idea how should this be done properly? How does Asobo calculate it?