• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by shervsr20

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    MSFS20 Clickable displays

    NVM, my mistake. The material didn't have the $ in it. Even though in the SDK it says you don't need this anymore! lol
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    MSFS20 Clickable displays

    Hi all, I tried searching here and the SDK and no luck. I was curious how do you make a display clickable with a mouse? ( I am using WASM ). I could have swore it worked before but now it stopped. I am not sure if it's something in the material properties that need to be adjusted or something...
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    Dimmer switches

    Thanks for the response :). We were able to figure this out a while back after some tinkering around.
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    Substance Painter artist ( PAID ) for 757 project

    BlueBird Simulations is looking for someone with experience in SP to help out with the exterior textures of our 757 project ( announced last month ). This will be a part time opportunity and we can either pay by the hour or per project. If you are interested please message me or visit my...
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    Dimmer switches

    Hi all. Can anyone give an overview of how the dimmer switches work in MSFS. For example, if I create a rotating knob, how do I link that to the an emissive text to adjust the brightness? I assume it's a combo of using xml templates and cfg entries. I have tried to look at the DA62 example...
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    Cockpit shadows

    Yes hopefully they document this. I was pulling my hair out for hours over the weekend. My VC guy has made a killer VC but it was missing that extra "umph" with the shadows. Hope this saves someone else a headache.
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    Cockpit shadows

    THANK YOU THANK YOU! That did the trick. :)
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    Cockpit shadows

    Hi all. We noticed our VC was not casting dynamic shadows on itself ( just very blurry strange shadows ). I decided to merge my scene into the DA62 sample and realized that the crisp dynamic shadows depend on the position of the model in 3DS. For example, compared to the DA62, my VC much...
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    Looking for xml coder ( paid )

    Hi all. We're looking for someone with knowledge in xml coding to do some custom control surface animations. This will be paid on a fixed amount agreed upon before the project is started. If you're interested , please PM me or email contact@bluebirdsim.com Thanks, Sherv
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    xml code without using templates

    Hi all. Has anyone created code in MSFS without using the templates? Maybe it's just me but I hate shuffling through a bunch files. Would rather have one massive xml file than dozens of templates. To that point. I am trying to recreate a fuel cutoff switch like that used in Boeing Aircraft...
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    MSFS20 Flight Simulator Material missing from General

    Ok thanks. Apparently MSFS has a ticket open with Autodesk about this issue. Changing the renderer to Quicksilver should help.
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    MSFS20 Flight Simulator Material missing from General

    Thank you for this explanation! You saved me a lot of head aches. Just curious , are you able to edit the flight sim materials and get the desired results?
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    MSFS20 Texture Artist ( Filled )

    Mods feel free to remove this post as the position has been filled. Thanks.
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    MSFS20 Texture Artist ( Filled )

    Hi all. I am looking for someone with experience in doing PBR textures to work on the paint kit for our airliner project. I prefer experience in Substance Painter and I will pay for a 6 month subscription to Substance Painter or will pay for the lifetime license on Steam ( your choice but...
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    Affect of multiple uvw maps on performance

    Thanks guys for the response. I should clarify what I meant. Correct me if I'm wrong but when I use the UVW unwrap tool, it automatically applies several mappings ( of just one texture ) to the part. This is to eliminate any stretches. I do make manual adjustments to get the desired result...
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