Hi all. We noticed our VC was not casting dynamic shadows on itself ( just very blurry strange shadows ). I decided to merge my scene into the DA62 sample and realized that the crisp dynamic shadows depend on the position of the model in 3DS.
For example, compared to the DA62, my VC much farther forward. If my move my VC backward to where the DA62 is then the shadows work. Also if I move the DA62 forward to where my VC should be, its shadows get messed up.
Does anyone know if there is a "virtual shadow boundary" that is defining where the shadows are cast in detail?
Sorry I can't post pics of our VC just yet. but if you look at the attached pics, you'll see the shadow blob cast by my VC is blurry while the shadow cast by the DA62 is sharp and crisp. You can also see the dynamic shadows work in the DA62. My shadows do not look anything like that. Just some blurry blobs in the cockpit and parts do not cast shadows on other parts in the cockpit.
Thanks in advance
For example, compared to the DA62, my VC much farther forward. If my move my VC backward to where the DA62 is then the shadows work. Also if I move the DA62 forward to where my VC should be, its shadows get messed up.
Does anyone know if there is a "virtual shadow boundary" that is defining where the shadows are cast in detail?
Sorry I can't post pics of our VC just yet. but if you look at the attached pics, you'll see the shadow blob cast by my VC is blurry while the shadow cast by the DA62 is sharp and crisp. You can also see the dynamic shadows work in the DA62. My shadows do not look anything like that. Just some blurry blobs in the cockpit and parts do not cast shadows on other parts in the cockpit.
Thanks in advance