• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by sonhospa

  1. S

    Probable Bug - Wrong Footprint Data Exported?

    Good Morning Arno, thank you for reviewing! So the source of all is still false centering in the gmax model...? :o OK - so I experimented again, changing the height of the whole group to straight 18 m and following your advice by setting all the centers to 0 each (the grid then cuts the...
  2. S

    Probable Bug - Wrong Footprint Data Exported?

    Hi Arno, thanks for reviewing, I was so sure I had enclosed the files but something must have gone wrong and here I try again. I'm looking forward to the interesting result of your examination Mick
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    Probable Bug - Wrong Footprint Data Exported?

    Hi Arno, thank you again for dealing with that minor issue of LC, which is a great and useful tool anyway! I checked for your hints and ran a test... still the same error. What's funny: the exported width parameter has different values depending on the z-value:duck:? Unfortunately I neither...
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    ModelConverterX alpha 11 release

    Thank you, Arno. Still I guess I'll have to wait until one of the API/Sca/Scm sources I have available would be supported, since for one or the other reason none of them was converted by MC :(. I'm going to drop an eye here every now and then to see your announcements - the basic idea of the...
  5. S

    ModelConverterX alpha 11 release

    Hi Arno, enclosed two of the APIs you wanted to debug (from SceneGenX \ UserAPI). I can't recognize which line(s) start or end these loops, I can only see that around line 250 it goes to around line 290 and keeps going back to approx. line 250 again... slowing down more and more. When I click...
  6. S

    Friendly name in FS9?

    Hi Arno, thanks again for your answer to this older post. In my experiments :cool: I might meanwhile have found a workaround - or I misunderstand something? I understood "friendly name" would be the feature that you can pick an object from the library by a custom name, and not by its...
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    ModelConverterX alpha 11 release

    Hello Arno, sorry for blowing up the wishlist :whiteflag Guess it's long enough :( After test-running the same apis again, I can confirm your assumption: The running lines in the small window are full of "unsupported command in line..." errors, most of them are "MoveToPt" and "DrawToPt"...
  8. S

    ModelConverterX alpha 11 release

    Hi Arno, good you're back ;-) and hope you're fine! When I check the scm or sca files I think I see what you mean: There are many UVAR values that are obviously set by the assignments done through SBuilder (dimensions, texture etc.). Which makes a lot of sense regarding scalability and...
  9. S

    ModelConverterX alpha 11 release

    Loading errors Hello, trying the Model Converter (cool idea, Arno!) I face only errors with all the test macros, which I took from SBuilder (..\Tools\ASD). Maybe the reason for the errors is plain - I'm using FS9 (which on the Wiki-page is listed red / non-applicable). But from the exporters...
  10. S

    Probable Bug - Wrong Footprint Data Exported?

    Hi everybody, I checked out LCXML only a few days ago, and yet want to hug Arno for that big-time utility :D - thank you man! One (little) thing I found confuses me a bit: When writing the library as txt for SBuilder, the object seems to get a wrong :confused: footprint width-wise... my...
  11. S

    Is my gmax export a valid mdl?

    Hi everybody, I'm new to gmax (free version) and still run FS9. At first I tried to go through one object-creation-process with a sample object and tried to figure out if, and how, I'd be able reach the end of the path with my tools... i.e. a visible object. Well, I didn't so I need help...
  12. S

    Friendly name in FS9?

    Hello everybody, I'm new to objects, trying to use (free) gmax for FS9. Still in the stadium of trying and messing around :stirthepo ... For FSX there seems to be a LOD tool in gmax, with which you can assign a "friendly name" to an object. Does anyone know how I would do that in FS9...
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