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Friendly name in FS9?

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germany
Hello everybody,

I'm new to objects, trying to use (free) gmax for FS9. Still in the stadium of trying and messing around :stirthepo ...

For FSX there seems to be a LOD tool in gmax, with which you can assign a "friendly name" to an object. Does anyone know how I would do that in FS9? :confused: The first test-export resulted in .mdl and .xml file, and I would like to add the object to a library with a recognizable name.

One more question: Can I archive the xml and mdl files after compiling the library bgl, or will I have to keep them in a special path?

Thank you very much for any hints,
Mick
 
Hi Mick,

The friendly name is a new feature in FSX, there is no equivalent in FS2004.

After making the library BGL, you don't need the XML and MDL files anymore. FS does not use them. BUT if you want to recompile the library later, adding a new object for example, it is very useful to still have those files. So in general I keep them together with the other sources of my project.
 
Hi Arno,

thanks again for your answer to this older post.

In my experiments :cool: I might meanwhile have found a workaround - or I misunderstand something? I understood "friendly name" would be the feature that you can pick an object from the library by a custom name, and not by its GUID.

So what I did is that I just assigned custom file names to the object mdl files. Adding them to a XML library with Library Creator XML, the XML file contains a source file like "mymodel.mdl" then, and in the bgl library I can pick the objects by my custom name later. Even in the SBuilder txt these custom names are assigned to the objects.

That's all I wanted anyway :D
 
Yes, that should indeed work. Although it is just a mapping in the tool to make your life easier. In the end FS still calls them by GUID, because that is the only way FS can do it. Luckily we humans can get easier things to read than GUIDs :D.
 
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