Recent content by Vitus

  1. Vitus

    P3D v4 Semi-transparency + shadow casting material?

    I'm talking about the shadow that should be cast on the ground. As you can see above, Alpha test is on and set to >0. What does the Z-bias do?
  2. Vitus

    P3D v4 Semi-transparency + shadow casting material?

    Good afternoon, What do I need to do to get a material that is semi-transparent but casts a proper shadow anyway? I have a material that is both skinned and transparent. Using FSX, the object casts a normal, full shadow, however the same material doesn't cast a shadow in P3D. Here's the material:
  3. Vitus

    P3D v4 Multiple FM files in the same folder?

    Bill, I had the same issue with the Vega - the Winnie Mae required a separate 3d model as well as a modified FM. But simply duplicating all the textures and sounds would've been nuts! Instead, I set up a "shared" folder for both models. So I got: "Wing42 Lockheed Vega", "Wing42 Lockheed Vega...
  4. Vitus

    P3D v4 Taildragger too stable on the ground

    In general, you're absolutely right, since I tend to over-engineer my solutions quite a bit :duck: But I think when it comes to the flight model I thought I kept it as simple as I can. However, I do have some expectations as to how the aircraft behaves both on the ground and in the air, and no...
  5. Vitus

    -Everything you know about upcoming Flight Sim from Microsoft-

    This drip-feeding of information is really frustrating. They're not saying anything. What does this mean Microsoft?! So, you took back MSFSX. Are you going to extend on that platform as well? Maybe polish up some things? Or will you just leave it alone but reserve all rights? Will there be an...
  6. Vitus

    How Do I Make a Shiny Chrome Texture with Paint.NET for FSX?

    If you're not happy with the result, spend some time to read up on the generation of a FSX cubemap for the environment. I found that creating a new env map made everything look nicer immediately.
  7. Vitus

    FSX:SE Lvar limitations XML/C++

    Hard to say what my count is. I use LVars for debug purposes and some of my objects generate a lot of them. So it's possible I am well over your count. Or not. I don't know... Like I said, the really weird part is that it works when the DLL is compiled in debug mode. Make sense of that.... o_O
  8. Vitus

    P3D v4 Taildragger too stable on the ground

    Well... in this case the air file gets compiled from my asm code. So, I can't use the Extra as a starting point, best I could try is to copy the various values into my code... Hence my question: how do y'all create your air files in the first place? What's the professional solution? Oh man...
  9. Vitus

    P3D v4 [XML] Polygon with transparency?

    ...I take it you don't use these functions, hu? :laughing: It's OK, I go with simple, ugly squares then.
  10. Vitus

    FSX:SE Lvar limitations XML/C++

    Hello friends, I am currently running into a weird issue: if I compile my C++ project in debug mode, everything works fine. When I switch to Release, at least one of my L-vars doesn't work in one of the XML gauges. The variable in question is used both by an XML gauge as well as the DLL module...
  11. Vitus

    P3D v4 [XML] Polygon with transparency?

    Meh. Prepar3d/FSX really don't like transparency, hu? I tried using a rectangle instead, since that can have transparency set. Buuut, if I add a <Rotation> object to the element, the rectangle won't show up. :tongue-ti
  12. Vitus

    P3D v4 [XML] Polygon with transparency?

    Hi, It looks like there's no <transparency> tag for polygons. Is there a workaround for this shortcoming?
  13. Vitus

    Blender2FSX/P3D (v0.9.5 onwards)

    There's a couple of things that need to change to the scripts. With Blender 2.80, they changed the way addons register within the program. Furthermore, the toolshelf is gone, so the functions that set up the ui need to be adapted as well. o_O
  14. Vitus

    P3D v4 Taildragger too stable on the ground

    Hi guys, Thanks for helping out! As a reference, here's a screenshot from AirWizEd to illustrate the current CG: I'm constantly changing things around though, trying different approaches to the problem, though nothing seems to be working. How do you guys build your AIR files anyway? I used...
  15. Vitus

    Blender 2.8 released

    Hi guys, Some of you might be interested to know that Blender 2.8 has finally been released! https://www.blender.org
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