Recent content by Vitus

  1. Vitus

    Creating a installer for scenery.

    It sounds like a lot of work for little effect. Even if you're at home when it comes to application programming, there's no need to reinvent the wheel. The advantage of using any of the available installers is that all the nitty-gritty stuff is already been taken care of for you. I.e. the...
  2. Vitus

    Dynamic Effects

    This is a really cool idea. I can see why you want to have the effects parameters dynamically programmed. I don't think it's possible. As far as I can tell, the sim loads them when the aircraft is loaded, so changing parameters would only be possible if you hack into the core sim. That's just my...
  3. Vitus

    Creating a installer for scenery.

    Hello, check out this: https://www.fsdeveloper.com/forum/threads/which-install-program.440694/ My installer uses NSIS. It works very well once you wrapped your head around the crazy semantics of the scripting language. You need to read the appropriate registry entries to find the install...
  4. Vitus

    Grumman G21A Oz Redux "Turbo" Mod

    Hey Randy, you could try to change the flight model to the turboprop one instead of the turbine version. If you do, make sure to switch the .air file as well. No clue how the model and panel will work with this though. But at least you should have your spinning prop again.
  5. Vitus

    Simulation using simconnect

    Maybe you're trying to call some of the constructors for a second time? Make sure to call the SimConnect_Open function just once, the same for the CallDispatch function and the AddToDataDefinitions.
  6. Vitus

    [C++] Random number generator crashes with normal distribution

    Thanks for the replies guys! Ron, I tried that as well. No change. Bill, Did I asked this question before? That must've been ages ago though. I better not start digging up my old posts, that's too embarrassing :laughing: You should give C++ a shot. Best for you to start with something you...
  7. Vitus

    [C++] Random number generator crashes with normal distribution

    Goooooood morning! I'm trying to tackle an issue with my module that bugs me for quite some time now. I implemented a simple RNG that I use throughout my code. II encapsulated the RNG into a global class that I reference whenever I need it. This is the declaration: #include <random> class Rng...
  8. Vitus

    Part with visibility tag and mouserect

    When I was posting my question I already knew that it must've been something really trivial that I forgot. Maaaaan....... It reminds me of this meme I saw on 9gag:
  9. Vitus

    Part with visibility tag and mouserect

    All good ideas, thanks guys! The winner is Tom: :banghead::banghead::banghead: This makes me feel so stupid. :laughing:
  10. Vitus

    Part with visibility tag and mouserect

    Hello crew! I want to have a note in the cockpit that disappears when clicking on it. The simple code I wrote for it is this: <PartInfo> <Name>note01</Name> <Visibility> <Parameter> <Code> (L:NOTE01 HIDDEN,bool) 0 == if{ 1 } els{ 0 } </Code>...
  11. Vitus

    [C++] Initilizing a member in the header file

    Oh man, thanks! I feel so dumb once again :oops: I also found another solution, but I don't know if there's any downsides to it: class Foo{ private: Bar bar = Bar(42.0); } Funny enough, this seems to be working, and since there's no new, I take it that there's no need to delete it. What's...
  12. Vitus

    [C++] Initilizing a member in the header file

    I'm having a really dumb moment here. Let's say I have a class "Bar" defined with a constructor as follows: class Bar{ private: double _value; public: Bar(double value); } An instance of this class is member of another class called "Foo": class Foo{ private: Bar bar; } Is there a...
  13. Vitus

    FSX:SE Direct engine parameter manipulation through simConnect

    Excellent thanks!! Edit: forget that I asked. It doesn't even make any sense since the return type is different for each event. My current setup is that I combine all the throttle events under one notification group and set the max. priority to that group. Another follow-up: The...
  14. Vitus

    FSX:SE Direct engine parameter manipulation through simConnect

    Thanks for your explanations, I wasn't aware that you could actually prevent the inputs from being processed by the sim. I still have a question regarding the setting of the overrides. I'd like to keep the general structure of my module, which is that I've got one update function every tick that...
  15. Vitus

    P3D v4 TU 144D

    Very nice texture work. It's coming along nicely!
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