Recent content by Vitus

  1. Vitus

    P3D v4 Project Africa

  2. Vitus

    P3D v4 [XML] polygonal MouseAreas?

    Generally a good idea, however it would mean adding an additional design feature not used in other parts of the gauge. That's quite a nifty solution, thanks for pointing this out! It's essentially calculating a line across the rectangle and then checking on which side of the line the cursor is...
  3. Vitus

    P3D v4 [XML] polygonal MouseAreas?

    Chris, Yeah, I was afraid that this is the answer... I want to display a front-view schematic of the Wasp engine with the cylinders and valves having their unique mouseareas. 9 cylinders with 3 clickspots each and except for the no. 1 cylinder, they're all at a different angle. I think I'll...
  4. Vitus

    P3D v4 [XML] polygonal MouseAreas?

    Well Hello there... Is it possible to create non-rectangular mouseareas in a XML gauge?
  5. Vitus

    XML MouseRect problem

    It's always good when you can cast blame on someone else! :rotfl::rotfl:
  6. Vitus

    XML MouseRect problem

    I went through your code and nothing jumps into my eyes. Maybe it's something with the linked code - I guess a C++ gauge? Is it on purpose that you use 1 (>L:LVEVRELEASE, number) both for Left and Right release?
  7. Vitus

    -Everything you know about upcoming Flight Sim from Microsoft-

    https://fselite.net/news/microsoft-flight-simulator-development-update/ Yeah. Those are the REAL pressing issues...... :rolleyes: and here, have a screenshot!
  8. Vitus

    P3D v4 3D Gauge Needles Animations, Tutorial or SDK Local?

    I think once you get the hang of it, you won't want to go back. :wizard:
  9. Vitus

    P3D v4 Blender VC Gauge Texture Placement

    Yes, that's what I thought as well. I didn't go through the rigorous testing as you did, but always had a hunch that it was silly to add more keyframes for "smoothness". I usually set the animationlength to a value that makes the math easy. E.g. if the range of a gauge i 0 to 42, I'd go with an...
  10. Vitus

    P3D v4 3D Gauge Needles Animations, Tutorial or SDK Local?

    Hey Bill, It's really not much different from the 2d gauges. You simply need to define the animation code in the modeldef.xml and choose the range wisely. Here's my approach: <PartInfo> <Name>needle_vsi</Name> <AnimLength>100</AnimLength> <Animation> <Parameter>...
  11. Vitus

    -Everything you know about upcoming Flight Sim from Microsoft-

    I've seen a Chinese dude writing an essay on a grain of rice. So I guess you're saying: we've got quite a lot of information, right?
  12. Vitus

    P3D v4 Blender VC Gauge Texture Placement

    Is that actually still a thing? I always thought that the sim interpolates the keyframes in between anyway. neat!
  13. Vitus

    P3D v4 Blender VC Gauge Texture Placement

    (A:AIRSPEED INDICATED,KNOTS) 100 % 2 * By taking the modulo (100 %), you make sure that the variable stays within its range. Also, make sure not to use <lag> for any animations that are supposed to turn around 360 degrees. Btw. why did you settle on an animation length of 200? I always scale...
  14. Vitus

    P3D v4 Blender VC Gauge Texture Placement

    Could be the empty space in your variable call. Change: (A: AIRSPEED INDICATED,KNOTS) 0.2 * to: (A:AIRSPEED INDICATED,KNOTS) 0.2 * see if that helps.
  15. Vitus

    P3D v4 Lockheed Vega

    Hello friends, I want to express my gratitude to the fsdeveloper community for being such an incredibly supportive, helpful, friendly, welcoming and good-looking bunch of people! I feel honored to be a part of this fantastic community. @arno you are a HERO of the flightsim world! Thank you so...
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