Recent content by Vitus

  1. Vitus

    Here we go again....

    FYI and to add to the record. This just happend at 2:42 GMT+1:
  2. Vitus

    Weird textures on ground and sky

    not necessarily - for instance it would depend on every program and service that is running on your os at that time as well as the configuration of the sim. When I had those type of issues, they would manifest at various times, sometimes after 30 minutes of flying, sometimes after an hour...
  3. Vitus

    Weird textures on ground and sky

    Since everything looks fine when you first fire up the sim, I don't think that the issue has anything to do with your installation or screwed up files. I used to get those type of artifacts every now with my old card, which was an older GTX as well. Since I upgraded the graphics card to an RTX...
  4. Vitus

    Blender IK madness

    aaaah, nevermind. I found it. Here's what you need to do: 1. select the armature and all the objects that are animated by the armature. 2. change to pose mode. 3. Select Pose->Animation->Bake Action 4. type in the frames you're interested in, deselect "Only Selected Bones", enable "Visual...
  5. Vitus

    Blender IK madness

    I looked further into this and I believe that the main issue lies with the exporter. For Blender, bones are special kind of objects for which the relationships are handled differently. At the moment our exporter doesn't take those type of relationships into consideration and as long as my...
  6. Vitus

    Weird textures on ground and sky

    What graphic card do you have? It looks to me as if you ran out of VRAM.
  7. Vitus

    Textures with alpha channel - How build them?

    1. All objects that share a texture (and aren't animated) can be merged into one object 2. You're essentially looking at only two types of materials here. An opaque material for the bricks and roof and a transparent one for the windows. So you'll need two materials. But as Tom pointed out, the...
  8. Vitus

    UV Unwrap troubleshooting

    It would help if you actually showed us the UV map as well ;)
  9. Vitus

    P3D V5 - strange textures on custom object exported with Blender2P3D tool

    Yeah, I this one is on me, because the toolset defaults to 100 as a reflection value. But while we're at it: what SHOULD be the default value for this setting? In our test build I set it to "0", but maybe something around 10-20 would be better? I really have no clue :ziplip:
  10. Vitus

    P3D V5 - strange textures on custom object exported with Blender2P3D tool

    Hey fabs, I think this is due to the reflection value. Turn down the reflection scale to something more reasonable 0-20? and try again. I noticed this behavior as well and I changed the default setting of the toolset in the next version.
  11. Vitus

    Blender IK madness

    Possibly, but I'd rather have everything working directly from Blender. I'll update the addon if necessary, but my problem is that I have 0 idea why nothing gets animated in the way I did it. I ran a test a few days ago to check the new bone-animation functionality. In that case I had a skinned...
  12. Vitus

    Blender IK madness

    Oh no, I forgot to update this thread. So I solved this issue a while back, by adding a bone constraint to the tiny wormgear bone. I constrained the scale and set all three axis to 1 and now the gear will only move, not scale. Great! But now I've got a new problem. The animations won't show up...
  13. Vitus

    Blender Shading issues when exporting the model

    Aaaaaaah never mind, I found the issue! It turns out it was the normal map that screwed up the strut and created all those triangles. I had that suspicion and disabled it in Blender, exported and started P3Dv5: So it looks like something has been going wrong when the normal map was generated by...
  14. Vitus

    Blender Shading issues when exporting the model

    Here's the modifier: I double checked the smoothing, and yes: the part is shaded smooth. It's also set to auto-smooth at 30deg.
  15. Vitus

    Here we go again....

    Just experienced the same issue.
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