• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by weeven

  1. W

    Transparent Building Windows

    Thanks Arno, You are correct. Once I reloaded FS the transparent windows displayed correctly again. Great suggestion. Every time I tested something new I was deleting the old object library and scenery files so I never actually saw them working after a restart of FS. What's also...
  2. W

    Transparent Building Windows

    I did some further testing by placing the building directly into my scenery from FSDS v3.0 and it works fine. The transparent windows display exactly as they should. It appears the problem is somehow related to how the building is created as a bgl object or how EZ-Scenery is placing it into...
  3. W

    Transparent Building Windows

    Hi, I am creating a terminal building with transparent windows using FSDS v3.0 The windows are simple polygons using a material with a diffuse colour of 128,128,128,128. Everything displays fine in FSDS. I create a library object and am using EZ-Scenery to place the object in FS2004. Again...
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