Hi,
I am creating a terminal building with transparent windows using FSDS v3.0
The windows are simple polygons using a material with a diffuse colour of 128,128,128,128. Everything displays fine in FSDS. I create a library object and am using EZ-Scenery to place the object in FS2004. Again, everything looks fine when I select and position the object. The windows are transparent and behave exactly as I expect. However, as soon as I click on the ADD button to permanently place the object in my scenery, the windows turn sold (ie loose their transparency). Am I doing something wrong ? It's frustrating to be so close but just not be able to save the finished product.
Appreciate any guidance you can offer.
Thanks,
Steve
I am creating a terminal building with transparent windows using FSDS v3.0
The windows are simple polygons using a material with a diffuse colour of 128,128,128,128. Everything displays fine in FSDS. I create a library object and am using EZ-Scenery to place the object in FS2004. Again, everything looks fine when I select and position the object. The windows are transparent and behave exactly as I expect. However, as soon as I click on the ADD button to permanently place the object in my scenery, the windows turn sold (ie loose their transparency). Am I doing something wrong ? It's frustrating to be so close but just not be able to save the finished product.
Appreciate any guidance you can offer.
Thanks,
Steve

