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Recent content by whamil77

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    Is there a limit on the number of Custom GP objects in a particular airport?

    The only one not greyed out when I compile is the second one. For whatever reason, all of the other options other than the offset, illumination, and FS8 selections, are greyed out. Don't know if that has anything to do with the problem.
  2. W

    Is there a limit on the number of Custom GP objects in a particular airport?

    I am adding Custom Ground Lines to an airport as well as Custom Ground Polys. The first one goes perfectly well, in this case a line. But when the second line is added or a Custom Ground Poly is added, all disappear. P3Dv5.3 Normal ORBX stuff minus Vector ADE 1.79
  3. W

    P3D v5 Wrong landclass returned

    This may be long winded.....sorry. I am working on some sloped runways now that it's available in P3D. I chose some airports with significant slope to practice on. It's going pretty well. The grass runways are much easier to get right, but with work hard surface runways are doing pretty well...
  4. W

    P3D v4 Flags=6 in engine sounds?

    Does anyone know what a flag=6 is in engine sounds. The P3D SDK doesn't list a flag of 6. From the SDK: Flags have different functions when associated with different sounds: For all sounds: 0 = no flag 1 = disable sound For [combustion] sounds: 2 = damaged 4 = boost (not supported) 8 = jet...
  5. W

    P3D v4 ADE 1.75 Beta -Support for P3D v4

    One problem I have noticed...... I open an existing ADE airport that was compiled by ADE 1.71 or earlier for v2 or v3. I compile it with ADE 1.75 with paths to the V4 SDK. When I reopen the airport in ADE 1.75 (or use it in the simulator), the flattens are missing. The poly that was "Airport...
  6. W

    FSX Takeoff on 9, Land on 27

    I, too wish this functionality existed within FSX/P3D. Mountain Air, North Carolina (2NC0) also uses one runway for takeoff and the opposite for landing as the runway is steeply sloped. I have tried everything I know to make it work to no avail.
  7. W

    Landclass for Industry Region?

    If you have ORBX FTX Global and OpenLC, there are a couple of good industrial land classes included. You have to make some changes to the "shapePolyList.dat" file in ADE to use them, but it's not particularly difficult. I attached a couple of thumbnails.
  8. W

    P3D v3 A couple of things with ADE 1.71.6177.24088 FYI.

    It's as simple as that. I have Pro Key and moved it to 1.71. Works famously..... Thank you very much.
  9. W

    P3D v3 A couple of things with ADE 1.71.6177.24088 FYI.

    I know it's beta, so here are a couple of things I have noticed different from 1.70. 1. I can't hide objects. 2. I can't resize helper shapes by dragging corners. Probably just a setting I can't find. Great stuff from you folks, as usual.
  10. W

    P3D v3 .mdl file corruption from AIFP3

    Looks good from here. It says something about a server not responding. I assume that's because it's a developmental release. Thanks again.
  11. W

    P3D v3 .mdl file corruption from AIFP3

    Gladly! Thanks for your work on this and all of your "stuff4fs."
  12. W

    P3D v3 .mdl file corruption from AIFP3

    The AI "conversion" process is nothing more than changing the sound folder to "soundai", changing the sound.cfg to soundai.cfg, throwing out the panel, and throwing out any interior model. Also, some minor changes are made to the aircraft.cfg to make the AI version fly better. The more I look...
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    P3D v3 .mdl file corruption from AIFP3

    So, here is the scenario. I took an old FS9 airplane and converted it to AI (changed sound to soundai, etc.) This particular airplane, the ISDT Super King Air, did not require any modification of the .mdl file. It worked fine as AI as shown in this screenshot. When inputting the airplane...
  14. W

    P3D v3 .mdl file corruption from AIFP3

    I am currently away from my main computer for at least a week. I will put together some documentation for you when I return. The fact this has not been previously reported makes me think that I might be doing something else to cause the problem. I will get back to you in a few days.
  15. W

    P3D v3 .mdl file corruption from AIFP3

    I converted several old FS9 and FSX aircraft for use in P3D as AI. When inputting these aircraft in AIFP3, it sometimes notifies me that no model radius was included in the .mdl file or that the .mdl file was inaccessible. I entered a radius and and clicked on the "Update Aircraft config/Sim...
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