• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by zlin142

  1. zlin142

    MSFS Emissive Multiplier

    I've tried your suggestions, and unfortunately I didn't saw any difference beetween values 0 and 50. The process that I follow: 1. FS already running in Developer mode, my aircraft project is opened. - Taking screenshot from the light effects. 2. Open .gltf file with Notepad++ from the...
  2. zlin142

    MSFS Emissive Multiplier

    Thanks so much, mamu! Meantime I have checked these values, and found it all zero - but in FS my landing lights looks like approx. 75 on the first post's picture in this topic. Other section of my gltf file looks like this: As you'll see, there's no any 'emissiveFactor' rows... I'm still...
  3. zlin142

    MSFS Emissive Multiplier

    How can I recognize those rows in gltf file?
  4. zlin142

    MSFS Maybe useful and interesting info for you...

    A little something for you to read, y'all 😄 My problem was: Given two engines with two, three-position (off - aux tank - main tank) fuel levers. The animation of the levers worked, the debugger window visibly changed the appropriate values, but wherever I turned the levers, only the main tanks...
  5. zlin142

    How to increase RPM

    Try to play with prop pitch values.
  6. zlin142

    MSFS How to create simple indicator lamps with emissive effect?

    Nobody can help me? 😢
  7. zlin142

    MSFS How to create simple indicator lamps with emissive effect?

    Hi Devs, I have reached the point in the development of my airplane where I need to make different indicator lights. I've read through the threads here and elsewhere, but the solutions of this problem are quite confusing or complicated for me. Maybe someone here has made such lights and could...
  8. zlin142

    MSFS Pilot figures

    This is the smartest and most useful code I've seen lately, thank you so much! Works like a charm! Maybe there is a similar code for passengers? So there's a name for passengers instead of PILOT_VIS or COPILOT_VIS...maybe PASSENGER1_VIS or something?
  9. zlin142

    MSFS MSFS Door Animation

    Maybe a stupid question...but those "LHC" names means some custom/special code or effect? I am aware of the meaning of the acronym LHC -> means Lion Heart Creations. So if I copy these rows in 1:1 to my own xml, but edit LHC to any other acronym, my aircraft's doors will be work?
  10. zlin142

    MSFS gear animation don't work in sim | please help

    Thank you for your reply, I am not an inveterate forum poster, I come here when I'm out of idea...that happened now. :) Yes, of course, I've looked at other developers' solutions, but no luck - most of them use the same process, which doesn't work on my aircraft. I came from X-Plane 11 where any...
  11. zlin142

    MSFS gear animation don't work in sim | please help

    I have exactly the same problem, and I can't fix it. 1. In Blender, NLA name is 'Gear_Center', animated as 0-100 extend/retract, 101-200 steering (objects linked each other as needed, but some objects doesn't need steering so this parts animated 0-100 and placed a "dummy" keyframe to 200)...
  12. zlin142

    Possible new feature?

    Many thanks Arno, then I hope the best...! ;)
  13. zlin142

    Possible new feature?

    Hi all! First of all, I would like to thanks for this great stuff to the FS community! Mainly I'm using this software to help me for make (check) repaints to FSX. For FS9 I'm using Aircraft Container Manager whom have a very useful feature: can export as BMP the UVW mapping of the objects...
  14. zlin142

    FSX B737-200c

    Ohhh...then I must say: congrats!! :D
  15. zlin142

    FSX B737-200c

    Ahhh...I see...thanks! ;) So you're the 3D modeler and a gauge programmer in one person? :)
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