• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS24 Cockpit collisions, attached objects and pilot visibility

Messages
48
Country
hungary
Hello Devs!


I have a big problem that I can't solve, and I don't know what the solution could be. I would greatly appreciate any help or tips, because I'm out of ideas!

I decided to convert my aircraft from MSFS2024 to MSFS2020, where the entire aircraft and its functions work perfectly. Unfortunately, I got stuck on the first few simple steps.

1. I can't get the cockpit collision materials to work at all. The external collisions work flawlessly, but the internal cockpit collisions don't work at all, no matter what I do. I am attaching my material settings (which match those described in the SDK). These collisions are visible within the simulator, but they are completely ineffective.

2. I can't display the pilots in the cabin either. The blender file contains the PILOT_0 and PILOT_1 attach nodes, and there are references to them in the corresponding xml and cfg files.

3. Finally, I would like to place Asobo's original EFB in the cockpit, for which I also created the attach nodes and set up (added) the EFB 3D model in Developer mode within the simulator, but it still does not appear. The attach point is visible, but the simulator does not place the EFB visual model on it.

I don't know how much this affects it, but my project does not currently follow the modular principle, but rather the traditional FS2020-style directory and file structure.

If you have any advice, ideas, or specific solutions, please help! Thank you very much in advance!
 

Attachments

  • Képernyőkép 2025-10-28 122327.png
    Képernyőkép 2025-10-28 122327.png
    1.4 MB · Views: 127
  • Képernyőkép 2025-11-01 123130.png
    Képernyőkép 2025-11-01 123130.png
    1.4 MB · Views: 111
  • Képernyőkép 2025-11-01 123209.png
    Képernyőkép 2025-11-01 123209.png
    3.3 MB · Views: 128
there is a simple aircraft template for 2024 (in the sdk samples), but it still has a new folder layout
to be compatible with the 2024 attachments (im thinking you need for that efb attachment or any 2024 only features probably) it must be compiled with 2024 in that new folder structure
the pilot/copilot are another thing, things have changed there aswell, you need a navigraph setup (your nodes are still used inside the aircraft)
basically a text file with positions for the pilot/copilot Avatar to spawn in and to 'walk' to in the preview
 
there is a simple aircraft template for 2024 (in the sdk samples), but it still has a new folder layout
to be compatible with the 2024 attachments (im thinking you need for that efb attachment or any 2024 only features probably) it must be compiled with 2024 in that new folder structure
the pilot/copilot are another thing, things have changed there aswell, you need a navigraph setup (your nodes are still used inside the aircraft)
basically a text file with positions for the pilot/copilot Avatar to spawn in and to 'walk' to in the preview
Oh, I was afraid I would get that answer... I tried to convert my project to this 'modular' version, but without much success; the whole thing is a big mess. What's more, there are no tutorials anywhere, the documentation is also confusing and incomplete, and you can't learn much from the available sample aircraft, as it is also unusable.
I finally managed to fix the pilots, but it would have been nice to convert the brake blocks and pitot covers to FS2024 as well, and to display the EFB in the cockpit, but it looks like that won't be possible for a while.
 

Attachments

  • prev005.jpg
    prev005.jpg
    858.7 KB · Views: 98
Back
Top