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I am puzzled by the way(s) to control the visibility range of a light source.
Taking the example of the simple fx_chanlbuoygre : let's say this effect is a bit over done, as the green light is visible from more than 7 km away which is not realistic. In harbours in real life, these lights are rather faint and visible from, say, 1000 m (always for the sake of demonstration).
Whatever the value I set to Radius, the buoy remains visible from these 7 km.
OK so let's try adding a LOD=1 parameter, hoping to see this buoy turned off when afar: no joy, this turns it off completely!
Well let's try something else, setting a lower particle color intensity (from 255 to 128 for example): no result, the light may look a bit smaller/darker but it remains visible from 7 km away.
Same thing when setting a smaller diameter (Scale parameter): visibility range stays the same.
Worse enough: some light effects have a particle type=19 instead of 25, and nevertheless behave like luminous souces!?
And what il the Light=0/1 made for since I can't see no difference?
So, will I have to use a controller to lower this distance? I can't believe all these parameters are useless!
I've read the SDK documentation over and over again, without success.
I must miss something, but what???
Taking the example of the simple fx_chanlbuoygre : let's say this effect is a bit over done, as the green light is visible from more than 7 km away which is not realistic. In harbours in real life, these lights are rather faint and visible from, say, 1000 m (always for the sake of demonstration).
Whatever the value I set to Radius, the buoy remains visible from these 7 km.
OK so let's try adding a LOD=1 parameter, hoping to see this buoy turned off when afar: no joy, this turns it off completely!
Well let's try something else, setting a lower particle color intensity (from 255 to 128 for example): no result, the light may look a bit smaller/darker but it remains visible from 7 km away.
Same thing when setting a smaller diameter (Scale parameter): visibility range stays the same.
Worse enough: some light effects have a particle type=19 instead of 25, and nevertheless behave like luminous souces!?
And what il the Light=0/1 made for since I can't see no difference?
So, will I have to use a controller to lower this distance? I can't believe all these parameters are useless!
I've read the SDK documentation over and over again, without success.
I must miss something, but what???