• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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  1. DragoB

    FSX:SE Object not visible (Read other threads, no solution this far)

    It does not work. Does it work for you?
  2. DragoB

    FSX:SE Object not visible (Read other threads, no solution this far)

    Not likely since I have disabled EVERYTHING and it is the only addon active. That is the reason why I included the sketchup model and the textures used, so you may convert yourselfs and hopefully see what the issue is all about.
  3. DragoB

    FSX:SE Object not visible (Read other threads, no solution this far)

    Hellu all! Before I start grumbling I would like to point out that I have made and imported object to FSX successefuly before thus the reason of my confusion. I've made an object in Sketchup texturing it with 3 different textures, and placed it with ADE inside a scenery. The manual I am...
  4. DragoB

    FSX Steam Edition, Cannot point MCX to XtoMDL

    No matter, I've found what I needed, it was just buried in 3DSM2012 folder. RTy for your help!
  5. DragoB

    FSX Steam Edition, Cannot point MCX to XtoMDL

    Oh yes, I completly missunderstood what was written. My bad. Now, I cannot export it since the XtoMDL is not found in the SDK of ether Steam edition nor that of P3D v1.4. Any thoughts in how I am to aquire the said component?
  6. DragoB

    FSX Steam Edition, Cannot point MCX to XtoMDL

    Making my first scenery for FSX, and I read up that XtoMDL is not included in the steam SDK. SO I took the advice of Scuffy Duck and downloaded P3D 1.4 version where it is included. The main issue is that MCX does recognize it in the highlighted area but not on the area the pointer is pointing...
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