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Search results

  1. Losco Nosciuto

    MSFS20 Blender Tutorial Animated Jetway HERE!

    My mistake there! Wrong name in the "model.cfg" file! :D Now it compiled nice and smooooooooooth! Thank you so much for this in depth tutorial @Peter Hornfeck !
  2. Losco Nosciuto

    MSFS20 Blender Tutorial Animated Jetway HERE!

    Awesome! I got one guy in the Blender discord to make me a full weight-painting course, it was quicker and easier than I thought ;) Was quite a pain at first but both thanks to you and him I finally nailed it! Also, there's a bit of an error in the guide. About exporting you said to configure...
  3. Losco Nosciuto

    MSFS20 Blender Tutorial Animated Jetway HERE!

    Hay there :) Thanks again for all your effort! Just a couple questions. In Pt.3 you said: "The bones, which are do this animation have no weight paint in main object. But this could be different in your model. It is only the way, I did it because my weight painting skills are bad. Maybe not...
  4. Losco Nosciuto

    MSFS20 Custom Jetways

    anybody had luck weightpainting the Hood animation? Seems like I'm really finding it a bit of a challenge :D But it might be me unexperienced by that side :)
  5. Losco Nosciuto

    MSFS20 Question about fs2020 glass

    I suppose as in Blender, in 3DSMax under the "Glass Parameters" there is a Reflection Mask Factor. Drop it to 0 and your cockpit reflection is gone ;)
  6. Losco Nosciuto

    Blender Quest for Animated People - distorted animation in MSFS

    Yep it seems like so fortunately!
  7. Losco Nosciuto

    MSFS20 MSFS Toolkit by Nool Aerosystems

    It is explained in the post above where they answered my same question :)
  8. Losco Nosciuto

    Creating your LOD Models

    As of 1.17, LODs weren't much needed but it seems that LOD 00 now triggers just a few meters away from the actual model (I think for performance optimization console-wise). This said, I'd be prepared in creating LODs for all models :D Back on original topic, the way I work is simple. I export...
  9. Losco Nosciuto

    Blender Quest for Animated People - distorted animation in MSFS

    Ok, on our discord seems like we got to a conclusion. For now let's keep @trfsd 's method valid. It seems that the issue is not "something which has changed" but mainly a bug. Animations on the beta update seems not to work at all, or almost at all. It picks up some random result which is...
  10. Losco Nosciuto

    Blender Quest for Animated People - distorted animation in MSFS

    And as I already told you my attempt was without variables with a scenery object :) no luck
  11. Losco Nosciuto

    Blender Quest for Animated People - distorted animation in MSFS

    And I struggle in saying that, the same didn't work for me. So Environmental variables are not the cause, or not the only cause. We should file a report to Asobo, and ask for directions since the same thing @614NLV did resulted in a T-Pose for me :/
  12. Losco Nosciuto

    Blender Quest for Animated People - distorted animation in MSFS

    Are you using the code provided by @Christian Bahr ? Because I noticed one thing. Standard bone animations seems to work, BUT once you put environmental variables, it stops working. One model of mine had the same behaviour BUT another guy, @Kiartz has his sliding door (bone animated) working...
  13. Losco Nosciuto

    Blender Quest for Animated People - distorted animation in MSFS

    Any chance you can share how you achieved this result? ;)
  14. Losco Nosciuto

    MSFS20 MSFS Toolkit by Nool Aerosystems

    Thanks! Done it but I couldn't find the proj-datum.world (or what else the name was, not at the PC right now) in the packages list🤔
  15. Losco Nosciuto

    MSFS20 MSFS Toolkit by Nool Aerosystems

    Just tried with your link in the CFG but, no luck. Also, since I got the "non-online" version of the installer, where can I get the missing packages? Google wasn't much of help
  16. Losco Nosciuto

    Blender Quest for Animated People - distorted animation in MSFS

    Well, that structure is "standard" as in any suggestion out there (Armature, parent of mesh, parent of an Empty). About the glTF extension, Vitus seems unreachable since a long time, BUT the Asobo file format extension is implemented. But I agree that some tiny bits of it might be somehow not...
  17. Losco Nosciuto

    MSFS20 Roughness totally ignored in comp map

    Ahahahaha xD Damn you smartass! This was the issue I suppose! I'ma try to ri-export everything which has been affected and see if it solves the problem!
  18. Losco Nosciuto

    MSFS20 Roughness totally ignored in comp map

    Ohhh I now got what you mean! I'ma check that as soon as I get home! Hope you are right ❤️ thank you for the heads up! P.s. How do you know my name @mamu ?😂
  19. Losco Nosciuto

    MSFS20 Roughness totally ignored in comp map

    I forgot to mention that exporting a cube with the same settings and a reflective texture has the wanted results, so with the reflection working perfectly ,which is pretty weird since I can't get it to work in any way even re-exporting and re-building with the involved buildings
  20. Losco Nosciuto

    MSFS20 Roughness totally ignored in comp map

    Ciao caro! I'ma check the shader notes when I am home but, as far as I remember, only the Red Channel goes to the GLTF AO settings node. G and B channel should (and are by default) connected to the respective channels in the BSDF Shader then to the output, and I can say that's how my other...
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