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Hello everyone!
This issue is totally weird.
I have some buildings which I exported and placed in my scenery 1 month and a half back.
They were working fine at the time, and I just left them there while I modeled other parts of the airport. Now, after 45 days I'm back in Dev mode and this has happened:
As you can see, those black "glasses" are opaque panes now. You say "is the comp map ok?". Yes. I triple checked it. It shows nice and reflecting in both Adobe 3D Painter (Substance) and Blender as seen here
This is blender
And this is Painter.
The export profile is right, and I would like to remind that the models were working and I never re-exported them again. They just suddenly stopped reading my comp maps.
As you can see from the PBR Roughness debug, a lot of models (look at the interiors and the models on the right, that were suppose to be more or less reflective now are now read as white (1.000 value) roughness.
Unfortunately I am on mobile and I can't post my comp maps, but they were totally fine.
This is what I tried:
- performed a clean all, deleted the models, re-exported and rebuilt.
- re-exported the maps from Painter and re-done the above.
Not tired of saying, and worth re-mentioning.
The models worked fine before, no export has been done since then.
Any ideas? This is the weirdest thing which is happening since I started modeling for MSFS!
It's getting my head really sore
This issue is totally weird.
I have some buildings which I exported and placed in my scenery 1 month and a half back.
They were working fine at the time, and I just left them there while I modeled other parts of the airport. Now, after 45 days I'm back in Dev mode and this has happened:
As you can see, those black "glasses" are opaque panes now. You say "is the comp map ok?". Yes. I triple checked it. It shows nice and reflecting in both Adobe 3D Painter (Substance) and Blender as seen here
This is blender
And this is Painter.
The export profile is right, and I would like to remind that the models were working and I never re-exported them again. They just suddenly stopped reading my comp maps.
As you can see from the PBR Roughness debug, a lot of models (look at the interiors and the models on the right, that were suppose to be more or less reflective now are now read as white (1.000 value) roughness.
Unfortunately I am on mobile and I can't post my comp maps, but they were totally fine.
This is what I tried:
- performed a clean all, deleted the models, re-exported and rebuilt.
- re-exported the maps from Painter and re-done the above.
Not tired of saying, and worth re-mentioning.
The models worked fine before, no export has been done since then.
Any ideas? This is the weirdest thing which is happening since I started modeling for MSFS!
It's getting my head really sore
thank you for the heads up!
