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Search results

  1. Losco Nosciuto

    MSFS20 Utility to Manage Folder Structures

    Hi dude! Was wandering if there was any progress on the app, or if you planned something else :) Take care ;)
  2. Losco Nosciuto

    MSFS20 Blender2MSFS support thread

    By any chance, is there a way to change the default settings of the PlugIn? I'd like to have default compiled textures folder, copyright string and a few flags Thanks for the awesome tool!
  3. Losco Nosciuto

    MSFS20 Animation issues

    it does already. it indicates the measuring unit besides the value. if it was 163m it would say 163 instead 1.63 ;)
  4. Losco Nosciuto

    Sorry for the late reply. They are Greyscale. Use materialize to regulate and fine tune them to...

    Sorry for the late reply. They are Greyscale. Use materialize to regulate and fine tune them to your liking :D
  5. Losco Nosciuto

    MSFS20 Animation issues

    So I tried, both with your model and another couple of models from around the web. The solution SEEMS to be different every time so I think it could be some issue with animation exporting. I'ma try with an old (2k17) 3DSMax, which I know nothing about, but let's see :stirthepo Wish me the best...
  6. Losco Nosciuto

    MSFS20 Animation issues

    In my case it is, but still hands are slightly over scaled. Something is wrong in the model and animation setup it seems, I just don't get why. Both the need of a T-pose frame and the overscale hands make no sense
  7. Losco Nosciuto

    MSFS20 Animation issues

    LOL as I said above it's a Mixamo animation, I ain't into animating and rigging at all but a few "let this interpolate how it wants" :D
  8. Losco Nosciuto

    MSFS20 Animation issues

    BTW This is a short screen capture of what happens when exporting. I did all the procedure back, and exported the model. The animation as you can se starts from the T Pose. https://www.loom.com/share/98c419875f4c4a23a73e4a6f2f867e22?from_recorder=1 Here instead, the actual untouched animation...
  9. Losco Nosciuto

    MSFS20 Animation issues

    Aight! Might be a good way to look for a solution! Tbh I did try mostly all possible combinations in the export phase, so it oughta be the importing which has some hidden corner I can't see. Maybe trying with your working fbx and seeing the differences could somehow help me out :)
  10. Losco Nosciuto

    MSFS20 Animation issues

    Models should be 20K polygons, I might try to reduce the polys but I am afraid it has something to do with the way Mixamo exports the models and the rig. Plus I don't know if it's due to polygons, because instead of getting the model posed and having distortion since then, the model starts from...
  11. Losco Nosciuto

    MSFS20 Animation issues

    I tried both FBX and Collada, models and animations are taken as is from Mixamo
  12. Losco Nosciuto

    MSFS20 Simple Animation

    Hi @Christian Bahr I'd like if possible some (not much :D ) help with rigged character animations. I know you use 3DSMax and I use Blender but hopefully you had the same issue I am having now and can point me in the right direction. Basically, no matter whatever I do, when I export to MSFS...
  13. Losco Nosciuto

    MSFS20 Animation issues

    I'ma do a couple tries later thank you, appreciate it :)
  14. Losco Nosciuto

    MSFS20 Animation issues

    So another possible solution is gone. I tried importing a premade animation which is supposed to be "game ready", and it behaves basically the same, or better, worse. The character gets spaghettified and do some oblivious movements. I really don't get how it can be and armature can't be an issue...
  15. Losco Nosciuto

    MSFS20 Animation issues

    Hi @Mikea.at ! Thanks for the suggestion! I did a quick Google about it (I am a total newbie) and I found out about Rigid Body baking and shapefile baking. The first one isn't the case but if you meant the second one, it's a bit of an issue. I'd have to add keyframes for basically each...
  16. Losco Nosciuto

    MSFS20 Animation issues

    Hello gents! I am trying to import a rigged character with custom animations within blender. The char is rigged, scale is 1 on all, but once I do import it into the game: 1. the starting pose is the T pose instead of the one that it should be 2. The character distorts and bends instead of...
  17. Losco Nosciuto

    MSFS20 Missing Custom materials after package build

    Hello everybody. I am making a scenery, using a custom "water" material (fake water to substitute the vanilla dark water background from sat imagery). I imported it correctly, the package builds with no errors, and in DevMode I can see it working properly. Things that doesn't happen when I...
  18. Losco Nosciuto

    MSFS20 Utility to Manage Folder Structures

    [Feature Request] I know you haven't finished your project yet and I really appreciate your work there, this is one of the first things I thought it was needed and now I see finally arriving. One thing to me could be really helpful tho. When gathering textures around the web, most of times they...
  19. Losco Nosciuto

    MSFS20 Utility to Manage Folder Structures

    We can't wait to see this operational dude! Keep it up, we all are waiting for this like a lottery win ;)
  20. Losco Nosciuto

    MSFS20 Simple Animation

    I did and I did also now a second (or more :D ) time, seems like this was way back in the list or I lost it somehow, but it's a good starting point! Thank you, I swear if I figure it out I'ma making a step by step guide so others won't get in the same issue :)
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