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Hello gents! I am trying to import a rigged character with custom animations within blender.
The char is rigged, scale is 1 on all, but once I do import it into the game:
1. the starting pose is the T pose instead of the one that it should be
2. The character distorts and bends instead of playing the animation. keyframes seems OK, what's weird is that it seems to try to apply the actual armature animation on the T pose instead of the starting pose.
How do I solve this?
Thanks in advance
The char is rigged, scale is 1 on all, but once I do import it into the game:
1. the starting pose is the T pose instead of the one that it should be
2. The character distorts and bends instead of playing the animation. keyframes seems OK, what's weird is that it seems to try to apply the actual armature animation on the T pose instead of the starting pose.
How do I solve this?
Thanks in advance