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MSFS Animation issues

See the latest update in the thread
I tried and I can't make it work. I downloaded the file you fixed and tried to make it the same. There must be something I'm missing. Can you be so kind as also look at my file and see what's wrong? I made a Default_State track but the keyframes are obviously location, rotation and scale, so not sure how come your example with flag doesn't have those showing as yellow or green on those keyframes. That's the only difference I can see... I get these kind of results.
I'd really appreciate your help...
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I tried and I can't make it work. I downloaded the file you fixed and tried to make it the same. There must be something I'm missing. Can you be so kind as also look at my file and see what's wrong?
Actually it was clements who helped me and fixed my flag. But loooking at your object I think I know what is the problem. The Default_State must be a state with no transofrmation, rotation etc. of the bones. They all need to be in the "0" pose. This is kind of used as a base for the engine to calculate the object. So you need to get to this state where all bones are in their "origin" state.

And you also need to inculde the "axis" and parent your model to it, like shown in the first post.
 
Actually it was clements who helped me and fixed my flag. But loooking at your object I think I know what is the problem. The Default_State must be a state with no transofrmation, rotation etc. of the bones. They all need to be in the "0" pose. This is kind of used as a base for the engine to calculate the object. So you need to get to this state where all bones are in their "origin" state.

And you also need to inculde the "axis" and parent your model to it, like shown in the first post.
How do I create keyframes that have no transformation etc.? It seems that the only way to create a keyframe (pressing "I") is to add location/rotation/scale. Without it set to something there is no keyframe. I'm probably missing something simple... Or do I just set location/rotation/scale to 0 and create 3 keyframes?
 
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How do I create keyframes that have no transformation etc.?
Sorry, I meant the first post in this thread: https://www.fsdeveloper.com/forum/threads/blender-cloth-simulation-baked-to-bones.451678/

And to do the no-roation thing: https://blender.stackexchange.com/q...med-armature-to-its-rest-position/30913#30913
And then just go in Pose mode to animation - insert keyframe - whole animation (?) Did not try this in MSFS, but at least in blender it does what I expect it to do - I'm also very new to animation.
 
Sorry, I meant the first post in this thread: https://www.fsdeveloper.com/forum/threads/blender-cloth-simulation-baked-to-bones.451678/

And to do the no-roation thing: https://blender.stackexchange.com/q...med-armature-to-its-rest-position/30913#30913
And then just go in Pose mode to animation - insert keyframe - whole animation (?) Did not try this in MSFS, but at least in blender it does what I expect it to do - I'm also very new to animation.
Ah, thanks! I had no idea how to reset the pose. I will test it tomorrow. Maybe I still can get it to work...
 
Sorry, I meant the first post in this thread: https://www.fsdeveloper.com/forum/threads/blender-cloth-simulation-baked-to-bones.451678/

And to do the no-roation thing: https://blender.stackexchange.com/q...med-armature-to-its-rest-position/30913#30913
And then just go in Pose mode to animation - insert keyframe - whole animation (?) Did not try this in MSFS, but at least in blender it does what I expect it to do - I'm also very new to animation.
Nu such luck. I still get a monster. I can't individually make Empty parent of every object as they go wild. So I left the whole Armature thing a child of Empty.


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But I've done the ) pose properly now, and it looks all good in Blender, but still a monster in MSFS.

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