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Search results

  1. Losco Nosciuto

    MSFS20 Simple Animation

    So in order to have working animations I only have to export through 3DSMax? I know it might sound stupid but is there any chance we can get a full video or written guide on animations setup starting from naming inside the modeler and such, so I can try to translate the guide to blender (if...
  2. Losco Nosciuto

    MSFS20 Simple Animation

    Ok one second. How does this applies to blender? And what is babylon? Isn't there a full range tutorial somewhere because the more I read the most I get confused on how behavior files workz how to assign animations or animations groups and such. Any help would be appreciated, thanks ♥️
  3. Losco Nosciuto

    MSFS20 Subjects with the less of information available

    Hello gents! I had a question. I am now making this Spreadsheet here trying to gather and categorize all the guides and tutorials I found and will find on the web. https://docs.google.com/spreadsheets/d/1mxkueloPa9qk-z-HhESMeHijhBCJjRJCCo9GmWmasCM/edit#gid=0 Going through them and many...
  4. Losco Nosciuto

    MSFS20 Exporting / Importing Animated Objects (not SimObjects)

    Aight thanks! Still, one question isn't clear. Do I need additional xmls for Animations? In the documentation it says something about it but I have no SimObject sample in the sample library and yeah, documentation somehow sucks :D
  5. Losco Nosciuto

    MSFS20 Exporting / Importing Animated Objects (not SimObjects)

    thanks for the heads up! Will I have any issues opening projects made in 2.9 with 2.83? I ain't a pro modeller at all :D started with blender 2 weeks and a half ago and it took me ages to achieve just a few seconds animation :D
  6. Losco Nosciuto

    MSFS20 Exporting / Importing Animated Objects (not SimObjects)

    Hello everybody! I got some issues here: First of all, wandering in the Objects list I found a "businessman_idle" (or similar ;) ) which was a normal object (which I thought could only be static) with an idle animation. I tried achieving the same result but I ended up making an animation and...
  7. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    Be sure to deselect "selected objects" in the export settings. It gave me a lotta headaches. And be sure to set the texture path to "../texture"
  8. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    metallic map ain't grey scale but RGB ;) Is not greyscale. mix colors of what you need. The albedo define the texture but for instance a wall made of clean metal will have a metallic map with Red to your choice for occlusion (I usually use 127), Green low (below 50...the more green the more...
  9. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    Might be the missing texture the problem? Might the sim expect a texture and won't compile cuz it is missing?
  10. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    Check above what it fails, it usually tells you what is wrong. Mostly check texture / uvmaps size. Must be multiple of 8
  11. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    A few explainations on how to setup Emissive and Alpha channels (I mean images, so color grading and such) for people who doesn't have Substance Painter and makes PBRs by hand, could come in handy ;)
  12. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    Now, I imported tons of object, but past night FS started acting weird. I am trying to import this I imported hangars, houses, bridges...but since past night, it COMPILES CORRECTLY but doesn't import the asset within the simulator at all. It's the third try with 3 different models. I am...
  13. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    Nope, you don't. Just put the newly exported model files (.bin, .gltf, .xml) in another folder inside ModelLib like this Then, be sure all the textures are in the texture subfolder (all together, like this) Then in the editor open your project and rebuild it. if it does it's job and it...
  14. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    It worked! But one weird thing happens. My assets won't take light at all. idk if I missed any flag in the export or in the materials settings but as you can see in the picture, pre-placed lights do work, but my positioned light won't at all EDIT: Nm, it still was the answer. Setting no...
  15. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    Would be good to update the guide with the correct procedure to replace / update models without losing the scenery files with shapes and such. I mean, made an hangar to fix a little LICH airport, but idk why in blender it looks awesome, ingame it is almost pitch black instead of brown. Now I...
  16. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    Not really, you only need to export the model and texture. All textures goes in the texture folder, and models must have each one its folder containing model data, .bin file and .XML (remember to use the updated version strings from the guide). Then just rebuild the same package and it will be added
  17. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    Ehehe yeah it is it, even tho I tried a full 3D version but with way too many polygons for the sim to handle it. Now I am focused on more general buildings and simple stuff :D
  18. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    So trying and retrying, I found this out. Going in the Render properties of the MSFS Addon in the Materials tab, changing the Alpha Mode to Blend, it kinda works. The texture get's somehow ok, just translucent, so I suppose that I need the correct Blend channel to work it out. This is the...
  19. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    First of all, thank you all guys, I know I am being a bit insistent with this and I really am thankful that you are all trying to help me out. I very much appreciate it! Second thing, I just tried. Texture projection and flipping normals, doesn't help. Again, I am sorry about that, I thought...
  20. Losco Nosciuto

    MSFS20 Introduction to MSFS SDK (scenery)

    Thanks dude but unluckily it isn't that setting. I did try already and gave it anothere try today, with the same result. I really can't get how comes it is right in texture paint and why gets this screwed in any other mod, and in the final export. This is seriously driving me MAD T____T
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