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Search results

  1. tgibson

    Error Message when Exporting a bgl in Gmax

    I have never seen a 24 bit BMP be offset like that. So I do not know what’s going on. Have you loaded that texture into a program like DXTBMP to see if it really is a 24 bit image?
  2. tgibson

    Error Message when Exporting a bgl in Gmax

    What’s the exact format of your texture?
  3. tgibson

    modelconverterx messing up my animations, help?

    My NAV lights do not light up the ground, so I can’t help you there. As far as I know, any lights based on the default effects listed in the aircraft.cfg file will not light up the ground. The way to get beams shining on the ground is to use the fx_landing effect. Here is how to set that up...
  4. tgibson

    modelconverterx messing up my animations, help?

    Post a picture of the NAV light part selected in the hierarchy editor.
  5. tgibson

    Error Message when Exporting a bgl in Gmax

    No symbols are allowed in the path, other than the dash and the underline. Also, the file name cannot start with a number. No spaces allowed. This is a limitation in the make MDL program.
  6. tgibson

    Error Message when Exporting a bgl in Gmax

    Try removing any spaces in the names in your path?
  7. tgibson

    FSXA How to remove this

    As you can see from my photo, the lights are on when installed on my computer as well.
  8. tgibson

    FSXA How to remove this

    I compiled your AD4 file and placed it into my FSX SP2. I went to the coordinates you posted above and there is nothing there. My scenery and autogen settings are Extremely Dense. Thus I assume those objects are being added by some addon scenery you have installed. Are you using ORBX...
  9. tgibson

    FSXA How to remove this

    An exclusion rectangle using exclude all should take care of it, as long as it’s in a layer in the scenery library above where those objects are coming from.
  10. tgibson

    FSX Cant export mdl file ! Model converterX error

    There appears to be some unusual characters around the word community in the path. You may not have any characters, other than letters, numbers, spaces, and the dash symbol. Export the file to a folder in your root folder, something like C:/GMAX
  11. tgibson

    About Gmax For FS2002

    Just emphasize Gary‘s comments, the model converter X ground polygon wizard accepts MDL files, so you can use the FS 2004 GMAX game pack. If you’re targeting FS 2002, I would choose FS 2004 as your choice in that dialogue box, since I believe that those ground polygons are identical.
  12. tgibson

    MCX airstair export problem, help?

    I’ve never seen two PartInfo entries with the same name before, I don’t know if that’s legal. Try combining them into one entry?
  13. tgibson

    Gate Parking With Letters

    Sounds like a good workaround to me.
  14. tgibson

    FSXA How to do this.

    Is that texture listed as the emissive texture in that texture’s material? Check the spelling and make sure there’s no path included in the file name.
  15. tgibson

    AI flight sliding off runway on takeoff.

    I often find that skittish aircraft have MOI values set too low in the aircraft.cfg file. Look at similar planes that work well as a start.
  16. tgibson

    FSXA Is this correct procedure?

    On my night textures the walls are extremely dark, otherwise they light up too brightly as you see.
  17. tgibson

    P3D v4 brake effectiveness

    To change the braking effect you edit this line in the aircraft.cfg file: toe_brakes_scale = 0.885 //Brake scalar For steering you can change the maximum steering angle: //0 Class <0=none,1=wheel, 2=scrape, 4=float> //1 Longitudinal Position...
  18. tgibson

    FSXA Is this correct procedure?

    For scenery using LM textures, you need to color them as you would see them at night, with lit up windows if desired. At night, the LM texture will completely replace the day texture. At dusk and dawn, the two textures will be blended.
  19. tgibson

    Gate Parking With Letters

    No. All those things are hard coded in FS.
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