• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Bavarello

    FSX CVX Vector lines - utility pylons

    Thanks Dick, I also tried this slice of the borders of QMID11 although to the naked eye is not sure it's on the end with a dot in the right place. However, the problem is even within a QMID11. All this is very frustrating. If I can sent you in PM a copy of the project file?
  2. Bavarello

    FSX CVX Vector lines - utility pylons

    Hello everyone, I can not understand by what logic, after designing the vector lines (utlity pylons) in FSX display are partially or not at all. Same result with all versions 168 // 169 // 226. In the project that I am working for example, a line is visible only part ..up to where it runs in a...
  3. Bavarello

    ADE Version 1.67.5684 Released

    Yes, this is not an airport in the library of FSX. Field Region Id is a non-editable field of the Airport Proprieties. So I think, this is just the process of elaboration of ADEX. Gio
  4. Bavarello

    ADE Version 1.67.5684 Released

    I have started a new project in Morocco: Bouarfa GMFB N32 ° 30.86 // W001 ° 58.70. In Airport Proprierties I have in Region Id "DA"; I believe that the correct Region id is "GM". Thanks you for your update.
  5. Bavarello

    FSX Re-design Coastline of the Morocco

    Thanks you! this kind of comments are those that most prefer. :) This is already out for some time.
  6. Bavarello

    FSX Re-design Coastline of the Morocco

    Due that, I am not very enthusiastic about scenarios photoreal not yet studied the skills necessary for their development. My future goal is to correct further water bodies (lakes and dams). :banghead: Of course it would be better if there was the help of the community to correct various flatten...
  7. Bavarello

    FSX Re-design Coastline of the Morocco

    Hello guys, I want to announce the completion of the last my scenario for VFR flight. A completement of the my freeware Terrain Mesh SRTM 1 arc sec LOD 11 (19 meters) for Morocco I redesigned the entire coastline. My next goal is the correction of Lakes and Dams always Morocco to adapt to the...
  8. Bavarello

    The I am working on thread

    My last project for VFR flight. I just finished redrawing the coastline of Morocco (1835 km) that is in addition to the coastline already redesigned the Sahara occindentale (1110 Km). Data source NASA SRTM 1 arc sec. Terrain Mesh resampled at LOD11.
  9. Bavarello

    Do you guys listen to music while doing your FS development work?

    I voted too, there's the option for me, but still the best Techno & Trance. NERadio Sweden - Best of Techno & Trance | www.neradio.se" url="http://www.neradio.se ;) http://bigbrother.dinmamma.be:8000
  10. Bavarello

    FSX Graphical representation of the Airspace (Boundary)

    Existing airspace have been updated, deleted and added new ones decommissioned. I think to adopt this practice; BNXWorld0 the default purify it of the FIR processing at this time. Add a new file bgl which follows like this: BNX_Name_Fir0.bgl. So when the file is processed by default in...
  11. Bavarello

    FSX Graphical representation of the Airspace (Boundary)

    The first question. :) If we update the file BNXWorld0.bgl referred to a particular area when it is then made ​​available to the folks of FSX. I think we need to have two files, one for the default file BNXWorld0 purified in the area to date and the other file only exclusively of the revised...
  12. Bavarello

    FSX Graphical representation of the Airspace (Boundary)

    Ciao Paolo, I confess I was a little bit of time I was looking for the "holy grail" but I could not get on top. Then by chance I found in E: \ Microsoft Games \ Microsoft Flight Simulator X \ Scenery \ World \ Scenery, I tried to disassemble everything with Bgl2Xml of Jon Masterson (many...
  13. Bavarello

    FSX Graphical representation of the Airspace (Boundary)

    As I said before the lower limit and the upper one is always intended in MSL, unless otherwise specified. FAA Aeronautical Chart User’s Guide 10th Edition January 2012 "CONTROLLED AIRSPACE Controlled airspace consists of those areas where some or all aircraft may be subject to air...
  14. Bavarello

    FSX Graphical representation of the Airspace (Boundary)

    Hello everyonel, Airspaces represented graphically in the map of FSX have this structure. Excerpt from the SDK: BoundaryStart This element is used to indicate the start of a Boundary volume. This element is not allowed to contain other data and must be terminated with ‘/>’...
  15. Bavarello

    FSX Autogen Missing

    Hi tgibson, this can be a good solution. I'll try to do this as soon as possible. Hi Arno, first rotate as I got this in the picture, then by trial and error I found the correct heading. There is still the problem of texture. As I reported earlier with wizards \ convert the problem does...
  16. Bavarello

    FSX Autogen Missing

    Hi Arno, I tried the new feature of MCX. There is a second unpleasant "side of the coin." :confused: With Object Placement \ set various parameters in No AutogenSuppresion \ True, and then Export Scenery with the results is that the autogen "enter" into the exported object. And another problem...
  17. Bavarello

    FSX Autogen Missing

    Hello Arno, You have made another miracle. Are you a Big! :stirthepo :rolleyes:
  18. Bavarello

    FSX Autogen Missing

    Hello Anto, I tried as you suggested, but they are not able to get the new bgl! INTERNAL COMPILER ERROR: #C2033: XML Parse Error (line, column, error) ERROR: 4, 192, enumeration constraint failed. The...
  19. Bavarello

    FSX Autogen Missing

    It can be a solution the rotation, but I have some doubts. The other option to export to xml and then transfer it in FSX, a bit more complicated. There is the problem then do no wrong orientation. Now I take the data from kml file <? xml version = '1 .0 'encoding =' UTF-8 '?> <kml...
  20. Bavarello

    FSX Autogen Missing

    Hello Arno, many thanks for MCX. I'm learning how to exploit it a little at a time ... is the dream that materializes! I imported a modell.DAE in FSX, and I've encountered this problem as you can see in the picture below in the file zip. The area covered by the bounding box eliminates the...
Back
Top