• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. H

    FSX AI traffic disappearing after 5 minutes

    west of Munich, near of ETSF and EDMO. Glad it worked! :D
  2. H

    FSX AI traffic disappearing after 5 minutes

    AI is controlled in FS9 by AI_Playr.dll, in FSX by AI_Player.dll
  3. H

    FSX AI traffic disappearing after 5 minutes

    It is hardcoded in AIPlayer.dll. Have a look: https://www.fsdeveloper.com/forum/threads/a-fix-for-5-minute-ai-timeout-limit-for-fsx-sp2-finally.198259/post-369608
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    FS2004 aircraft mdl export

    https://www.fsdeveloper.com/forum/threads/animation-display-of-rudder-is-on-wrong-axis.458464/post-923908
  5. H

    FS2004 Exclusion rectangle not removing autogen trees

    mostly an installation ptoblem: https://www.fsdeveloper.com/forum/threads/run-time-error-76-path-not-found.66578/
  6. H

    P3D v5 Change overall size of an effect

    Radius=200 FS2004SDK The maximal size of the effect. You must give an effect a radius for it to show up as scenery. Measured in meters.
  7. H

    ERROR STUFF4FS.COM

    The time you start it, it scans all your scenery, aircraft and AI traffic. This could take a lot of time. As you use P3D I cannot help anymore (FS9er). Sorry
  8. H

    ERROR STUFF4FS.COM

    https://www.fsdeveloper.com/forum/threads/fighting-error-message.457578/post-917760 Have a look
  9. H

    New download site

    https://www.owlsnest.eu/donuser.php Don passed away August 2022
  10. H

    FS2004 Animation Display of Rudder is on wrong Axis

    Thanks Arno, after a lot of other aircraft tests, I believe it happens only on very few aircraft.
  11. H

    FS2004 Animation Display of Rudder is on wrong Axis

    Hi Arno, probably an old issue: Rudder works correkt in FS9 for Project Airbus A320. Same in MCX 130, MCX 140, MCX 160, last dev. version.
  12. H

    FS2004 Airport Ground Level (AGL)

    Thanks Tom, you are right, it is "above ground level" and not "airport ground level" (on airports often the same), my fault. Best regards
  13. H

    FS2004 Airport Ground Level (AGL)

    What is AGL outside an airport? If I place an object with XML2BGL I dont know if it is the nearest airport's reference point or ground level or whatever. :confused:
  14. H

    FS2004 SBuilder9 crash while compile Photo Tiles

    Sorry, forget about, it was my fault with wrong sequence of maps.
  15. H

    FS2004 SBuilder9 crash while compile Photo Tiles

    I tried to create a new Photo Background like many times before. Now SBuilder9 begins to work, but after some seconds it crashes. VTPH Bgls and a few bmps are created, but wrong size (257KB instead of 87KB.) SBuilder.exe 2.5.0.6 430bafe5 MSVBVM60.DLL 6.0.98.48 5ea8e7bc...
  16. H

    P3D v5 ILS turns problem

    But I have FS9 :D
  17. H

    AF2 File Opens Correctly but will not Compile Correctly for FS9

    Yes Jon, all is clear My theory needed a little "Post Processing": Because there were <DeleteAirport deleteAllRunways="FALSE" deleteAllStarts="FALSE" deleteAllHelipads="FALSE" deleteAllFrequencies="FALSE" deleteAllTaxiways="TRUE"...
  18. H

    AF2 File Opens Correctly but will not Compile Correctly for FS9

    Today I ran in another Buffer Overflow even with "Complex Split" by 88 Aprons an lot of vertices. I will try to save to 2 ADE9 .ad4 files and delete one half of the Aprons in one ad4 and one half in the other ad4. Two "Complex Splits" and a merge of the resulting BGLs should do it? (I hope so).
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