• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. stonelance

    Flight - Missions - Lua - varget - Exposed vars

    This is the list of S: variables that I know about. I'm not sure how the Performance. variable is working...
  2. stonelance

    Scenery conversion status

    Update: I've got almost all of the scenery converting now. I've fixed several issues, but there is still a lot more to go. There are discussions as how to organize the converted content so it is easiest for developers to use, and so we can take advantage of the improved content from Flight and...
  3. stonelance

    Scenery conversion status

    The scenery conversion will probably be out before October. The stuff that is there right now was something I did a year or more ago, and I wouldn't be surprised if it was broken. Some alpha\beta version of the conversion should be out in less than a month.
  4. stonelance

    Scenery conversion status

    The batch converter is already putting bgl, agn and terrain texture files in the same relative path as they were in FSX (so maintaining the 0001, etc naming scheme). Scenery objects and textures are going to be in different folders than they were in FSX to make it easier for the tool to find...
  5. stonelance

    Flight Docs: Terrain System

    Kavinda, you won't get the data map until I release my GFWL-less version of the toolkit. Also, that bgl type doesn't correspond to land classes.
  6. stonelance

    Scenery conversion status

    Managed to test out the scenery stuff tonight. Only one problem I ran into... apparently the zip file processing in Flight only reads the first 65k entries from the zip, so I will have to take that into account as well as the 2GB limit when separating everything out into paks. Here is a shot...
  7. stonelance

    Scenery conversion status

    I spent some time for the past week revamping the scenery conversion functionality in ContentConverter to be able to batch convert all scenery in FSX in one step, and implement Orion's suggestion to automatically discover which bgls contained the needed models so it is easier to run. I ran the...
  8. stonelance

    Flight Docs: Terrain System

    Autogen Annotations: AutogenCompiler.exe can convert SimProp xml to agn files for Flight. The schema for the xml files is defined in propannotations.xml that ships with Flight (In CorePropDefs.pak). The RowHouse type is not supported, and PolylineBuildingGroup is supported but I don't know if...
  9. stonelance

    Flight Docs: Terrain System

    TextureLookup xml format details TextureSet: Texture, Mask, LightMap, Autogen - This is a list of properties that control a set of textures that represent a land class. These values are used to encode the name of the texture file. ex: 005b2su1.bmp from FSX would be: Vulcn 5 (005), region 2 (B)...
  10. stonelance

    Helpful tips, addons and tools

    World Region addon: http://www.flighttoolkit.com/addons/WorldRegionUI.flightAddon This will add a new region to the map in Flight called "World" which will allow you to place your aircraft at any place in the world. If you have the GFWL-less version of the Flight Toolkit you will also see a...
  11. stonelance

    Flight Docs: Terrain System

    Since there aren't many terrain specific changes between FSX and Flight, I'll just go over the differences here. Terrain is the area I know the least about so some of this is an educated guess. DEM: Everything is the same as FSX as far as I know and you can even drop DEM from FSX straight into...
  12. stonelance

    Flight Toolkit

    Well put Dick! I am also hoping that if Dovetail continues development of Flight in the future that our efforts will mostly be applicable to whatever they end up doing as well, but that will depend on how much they change things.
  13. stonelance

    Flight Docs: Models, Materials, Material Variations, and Seasonal Variations

    Overview: In FSX mdl files contained the mesh, animations, and the associated materials and textures for that model. In Flight we separated out the materials and their association with the model into separate files. The primary reason for this was to facilitate sharing of models, and materials...
  14. stonelance

    Flight Docs: Asset Locator System

    Overview: One other problem with content development for FSX was that it had fairly structured and strict requirements on the naming and organization of the files. This made it difficult to rename, move or otherwise use a different file structure than what Aces used. For Flight we developed an...
  15. stonelance

    Flight Docs: Virtual File System

    Overview: In order to combat some of the issues we saw in FSX with 3rd parties having to modify the same files for their addons as other developers addons, we developed a virtualized file system for Flight. There are also other benefits of this system, such as improved loading times, faster...
  16. stonelance

    Welcome to the all New Microsoft Flight Form

    I would also like to add that it is possible that developments for Flight tools may also benefit other simulators, so don't discourage efforts here. For example, there have been some ideas to use the SimProp libraries for Flight to merge autogen descriptions for multiple FSX addons together...
  17. stonelance

    Flight Toolkit

    As some of you may know, I am a dev that worked at ACES, and eventually on Microsoft Flight. When Flight was cancelled I created some tools in my spare time that allowed people to create custom liveries for the aircraft after Microsoft patched MS Flight to allow it to load unofficial content...
  18. stonelance

    Installing custom autogen configuration

    I don't know about limits, but the slight performance hit would probably manifest mostly as slightly increased load time and memory usage. Anyway, we are still getting a little off topic :)
  19. stonelance

    Installing custom autogen configuration

    to work around the annotator not being able to annotate single trees, you could create groupings that only contain a single tree, but it would be slight less efficient. You would also have to deal with the file merging issue.
  20. stonelance

    Installing custom autogen configuration

    It sounds like he just changed the annotations to point to specific vegetation entries instead of a group. This is totally supported as Arno said. Did the FSX annotator only let you annotate with a group? I think that probably got changed in the new annotator for Flight (which is way better...
Back
Top