• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Ronald | PAPA HOTEL

    Nvidia Texture Tools Exporter settings for DDS files

    Thanks, after some searching I found it. Verzonden vanaf mijn iPhone met Tapatalk
  2. Ronald | PAPA HOTEL

    Nvidia Texture Tools Exporter settings for DDS files

    It is the same as the stand-alone, only you don’t have to open the texture there but you can save them from Photoshop. Verzonden vanaf mijn iPad met Tapatalk
  3. Ronald | PAPA HOTEL

    Nvidia Texture Tools Exporter settings for DDS files

    Hi guys and girls, quick question! Last week I upgraded my PC, made a nice clean install of all my programs including Photoshop. To export my textures I previously used the older DDS-plugin from Nvidia to export from Photoshop, elimination the annoying process of using LM’s ImageTool.exe for...
  4. Ronald | PAPA HOTEL

    P3D v4 ModelconverterX won't apply metallicness map

    That’s good to know, problem solved then. [emoji6] Verzonden vanaf mijn iPad met Tapatalk
  5. Ronald | PAPA HOTEL

    P3D v4 ModelconverterX won't apply metallicness map

    I can see the rendered preview doesn’t show PBR. However, I expected the log showing al attached files. Hence why the initial post. Verzonden vanaf mijn iPad met Tapatalk
  6. Ronald | PAPA HOTEL

    P3D v4 ModelconverterX won't apply metallicness map

    Yes they are, and I was able to see them in the properties tab (sorry, can’t remember the precies name) right next to the material editor on the left. But when loading ModelconverterX doesn’t shows the matellicness map loaded in the log screen. Maybe that’s something that confused me. I’m not...
  7. Ronald | PAPA HOTEL

    P3D v4 ModelconverterX won't apply metallicness map

    Well, PBR is set to true. I believe all settings should be correct, but maybe I'm wrong...
  8. Ronald | PAPA HOTEL

    P3D v4 ModelconverterX won't apply metallicness map

    Dat snap ik! [emoji6] Saying it will look good doesn’t necessarily makes it look good. I’ll check later, but I know I’ve set it for other materials. I was expecting it would be copied over all setting when you copy a material. I’ll let you know what I find. Verzonden vanaf mijn iPad met Tapatalk
  9. Ronald | PAPA HOTEL

    P3D v4 ModelconverterX won't apply metallicness map

    I believe I did. But is there any way to check which maps are applied to the model? Verzonden vanaf mijn iPad met Tapatalk
  10. Ronald | PAPA HOTEL

    P3D v4 ModelconverterX won't apply metallicness map

    I had previous models made where the textures wore applied properly and worked in the sim. I copied those over to the new hanger where it didn’t. In the past it seemed like this method worked to create a new material. Has anything changed in that regard in recent dev build? Verzonden vanaf...
  11. Ronald | PAPA HOTEL

    P3D v4 ModelconverterX won't apply metallicness map

    I know FS should, but it doesn’t. To mee it looks like the metallic texture isn’t applied to the model. Verzonden vanaf mijn iPad met Tapatalk
  12. Ronald | PAPA HOTEL

    P3D v4 ModelconverterX won't apply metallicness map

    Hi everyone, It seems I've got a little problem with ModelconverterX's material editor. It won't load the metallicness map I've applied in the material editor when loading the model and after applying the material. (see image below) I've got the latest def version (1.4.0.0 ab8657fd DEV 18-4-20)...
  13. Ronald | PAPA HOTEL

    Just In Time Error on startup AFLT

    Thanks Don, that seemed to help.
  14. Ronald | PAPA HOTEL

    Just In Time Error on startup AFLT

    Hi guys, I've been working with AFLT lately without significant problems. For the past 2 days now the program crashes on startup with a Just In Time error saying: The value of -10 is not valid for Value. Value must be between 'minimum' and 'maximum'. ************** Tekst van uitzondering...
  15. Ronald | PAPA HOTEL

    Updating waypoint ADE

    Hi all, I've got a quick question. I'm working on an airport which had new approaches added today with the new AIRAC cycle. Besides the approaches themselfs, new waypoint, both normal and terminal waypoints have been added. I've updated P3D's database with FSaerodata and I was wondering if...
  16. Ronald | PAPA HOTEL

    Visibility condition in x-file and earth curve correction with MCX

    Don’t forget the possibility of getting extra hours when working overtime! [emoji6] Verzonden vanaf mijn iPhone met Tapatalk
  17. Ronald | PAPA HOTEL

    Placement ground polygon and convert and object wizard differ

    It worked, thanks! Verzonden vanaf mijn iPhone met Tapatalk
  18. Ronald | PAPA HOTEL

    Placement ground polygon and convert and object wizard differ

    Do I need to apply the correction to the geometry and animations or attach points to get the best result?
  19. Ronald | PAPA HOTEL

    Placement ground polygon and convert and object wizard differ

    Hi all! I've been placing my ground polygons in P3Dv4x with the ground polygon wizard of ModelConverterX and objects, such as taxiway signs, edge lights and buildings, with the convert and place object wizard. I've made the ground polygons of a reference photo and placed all the 3D objects in...
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