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P3D v4 ModelconverterX won't apply metallicness map

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53
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netherlands
Hi everyone,

It seems I've got a little problem with ModelconverterX's material editor. It won't load the metallicness map I've applied in the material editor when loading the model and after applying the material. (see image below) I've got the latest def version (1.4.0.0 ab8657fd DEV 18-4-20) installed and trying to export to export to Prepar3d v4.5. All path's in the options point to the correct locations of the latest PDK from Lockheed Martin (installed earlier this week.. Even reinstalled ModelconverterX, but same result. All other maps are applied and show up in the sim correctly, but no metallicness map (with metallic, ao and smoothness maps). Didn't have this problem before and haven't changed any settings in the material editor. Any ideas what I'm doing wrong? Arno maybe?

ModelconverterX.jpg
 
Hi,

The fact that MCX doesn't load these textures doesn't say a lot. The preview does not support PBR materials (yet), so that's why MCX doesn't have to load them.

But when exporting the mdl all data is stored and FS should read all textures.
 
BTW, did you set the material to a PBR material?
 
Seems not: user uses the P3Dv4 menu instead of p3Dv44_PBR in Material Editor. Hence, no PBR.
 
Hi,

The fact that MCX doesn't load these textures doesn't say a lot. The preview does not support PBR materials (yet), so that's why MCX doesn't have to load them.

But when exporting the mdl all data is stored and FS should read all textures.

I know FS should, but it doesn’t. To mee it looks like the metallic texture isn’t applied to the model.


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Seems not: user uses the P3Dv4 menu instead of p3Dv44_PBR in Material Editor. Hence, no PBR.

I had previous models made where the textures wore applied properly and worked in the sim. I copied those over to the new hanger where it didn’t. In the past it seemed like this method worked to create a new material. Has anything changed in that regard in recent dev build?


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Just look in the PBR section of the material editor to see if IsPBRMaterial is true.

Just adding some textures won't automatically make it a PBR material (MCX never worked like that).
 
Just look in the PBR section of the material editor to see if IsPBRMaterial is true.

Just adding some textures won't automatically make it a PBR material (MCX never worked like that).

Dat snap ik! Saying it will look good doesn’t necessarily makes it look good. I’ll check later, but I know I’ve set it for other materials. I was expecting it would be copied over all setting when you copy a material. I’ll let you know what I find.


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That looks good.

If you import your MDL after saving it as P3D v4.4 MDL, are all the slots still filled in the material editor?
 
That looks good.

If you import your MDL after saving it as P3D v4.4 MDL, are all the slots still filled in the material editor?

Yes they are, and I was able to see them in the properties tab (sorry, can’t remember the precies name) right next to the material editor on the left. But when loading ModelconverterX doesn’t shows the matellicness map loaded in the log screen. Maybe that’s something that confused me. I’m not really sure. P3D seems to be loading the hangars textures a bit weird anyway. I now have a problem that some windows are shown as black planes, though day do have color in the albedo texture, they are metallic and have the proper smoothness in the metallicness map to get a reflection.


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Hi,

Like I said the preview in MCX does not render as PBR yet, so that's why some textures won't show in the log. But that's no problem, all will be exported to mdl.
 
Hi,

Like I said the preview in MCX does not render as PBR yet, so that's why some textures won't show in the log. But that's no problem, all will be exported to mdl.

I can see the rendered preview doesn’t show PBR. However, I expected the log showing al attached files. Hence why the initial post.


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No, the log only shows the textures that are loaded by the preview.
 
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