• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Rotornut44

    MSFS20 [Released] Bald Eagle Airfield- Myakka Head (67FL)

    This project is special to me as I had started on Myakka Head years back for FSX, but ended up dropping the project. So when I discovered that Cleetus McFarland (Garrett) purchased the airstrip and started publishing videos on it, it sparked an interest in me again to circle back and actually...
  2. Rotornut44

    Blender Simplygon Alternatives - LODs/Vertex Baking/Remeshing/etc

    It was announced this morning that Simplygon will be discontinuing their free tier on March 31, 2024. The lowest cost tier is for projects below $100k USD at $5350 per year. This means that Simplygon is no longer a viable option for many small or solo developers creating for not only MSFS, but...
  3. Rotornut44

    MSFS20 [Released] Twentyfive Mile & Limber Lake Airstrip

    With Fort Crosby now released, it's time to venture on to a new location. Welcome to Twentyfive Mile Lake! But we cant talk about Twentyfive Mile Lake without talking about... Limber Lake These two backcountry airstrips are just 1 mi (1.6 km) apart and 10.5 mi (16.9 km) from my...
  4. Rotornut44

    MSFS20 [Released] 8AK5 Fort Crosby, Alaska | Detailed Backcountry Airstrip

    Note: This scenery is a Work in Progress. It's guaranteed that some visuals will change. Welcome to Fort Crosby! Located 14 mi (22 km) to the Northwest of Talkeetna, Alaska in the Matanuska-Susitna river valley, Fort Crosby is a private backcountry airstrip with a 1550 ft (472 m) long gravel...
  5. Rotornut44

    MSFS20 [WIP] CA21 - Limberlost Ranch

    Do any of you remember Limberlost Ranch from FSX & P3D? It's a little airstrip on a hill that was covered by ORBX's Blue Canyon scenery. It wasn't super detailed, just a basic hangar, fence, some clutter and a small ground-poly. Screenshot from ORBX's version taken in Prepar3D with the Milviz...
  6. Rotornut44

    MSFS20 Forwood Farm: In collaboration with Got Friends

    Good day, all! Usually I'm creating a showcase thread here a lot earlier on in the development process, but I have been so busy with this project, the thought really didn't cross my mind until the project was already in the hands of the Beta testers. o_O Forwood Farm Forwood Farm (EGH2) is a...
  7. Rotornut44

    MSFS20 Set LVar value to 1 without update code?

    This is a duplicate of my thread on the DevSupport Forums. Posting here to try to reach more people who might know an answer to this... Is there a way that I can set a LocalVar to a value of 1 without relying on update code in the XML? I need to pass a 1 for an LVar in my scenery simobject...
  8. Rotornut44

    MSFS20 Parallax Materials in Blender?

    I'm curious to know if anyone has any insight into how to properly do parallax in Blender with the official exporter? I am able to get the texture to show on my polys, but I have not been able to get the parallax to show any depth. Any ideas?
  9. Rotornut44

    MSFS20 Cross-plane shading

    Has anyone been successful in creating cross-plane vegetation or anything similar with non horrid shading? I have created tons of cross plane vegetation in FSX & P3D, but I can seem to get the shading right in MSFS. I have some 3D trees, where I have exported a 2D render of each model and...
  10. Rotornut44

    MSFS20 Chunilna Cabin Strip - Talkeetna, Alaska

    Mission Complete! https://emeraldscenerydesign.com/chunilna-cabin-strip-alaska-released-msfs/ This was a WIP thread following the development of Chunilna Cabin Strip, which has now been released! Not to be confused with Chunilna Creek Airstrip, from my latest scenery for FSX & P3D. Chunilna...
  11. Rotornut44

    MSFS20 [Solved] Anyone able to do a Max to Blender conversion?

    Solved. Thanks! --- Good evening! I'm curious if there is anyone that would be able to convert a .max file to one that I can import into Blender? Hopefully preserving animation, or at least rigging (I'm not sure how well that would translate from .max). Or alternatively, if you know of any free...
  12. Rotornut44

    MSFS20 Scenery Output Paths

    I've had this question brewing for a while and would love to hear other's input on this. This discussion is about the file output path/directory for scenery, which is set in the inspector window. In the beginning, it was recommended to use "scenery\global\scenery\" (Used for Object Libraries)...
  13. Rotornut44

    MSFS20 [MCX] Transparent glass?

    OK. I feel like this should be pretty straight forward, but for whatever reason, I have been unable to figure it out.. I have a static model where I want to make the glass transparent. Just as you would for a normal aircraft simobject. The glass material has a texture by default. Coming from...
  14. Rotornut44

    FSX [Solved] I need to test a simple script on FSX/FSXSE

    Hello all, I'm in need of a few people to test run a batch script snippet for me! I have a script I use in my installers that finish up the installation process by: Activating the scenery in the scenery.cfg Moving the SODE config into place Removing files that are no longer needed (Mostly used...
  15. Rotornut44

    MSFS20 Scenery Devs: A compatibility reminder!

    I know this was talked about shortly after the MSFS was made publicly available, however I've been surprised to see these two mistakes still being made, and often going uncorrected. Remember to always rename your modellib.bgl (You want to rename the "modellib" input folder for this) and...
  16. Rotornut44

    FSX SODE aliased textures fail to show

    I'm trying to figure this one out and was curious if anyone else has ran into a similar issue. All of my SODE models use aliased textures on another drive. This is to ensure that I don't have hundreds of MBs of textures in the ProgramData folder. The textures all show up fine in P3D v3, P3D v4...
  17. Rotornut44

    MSFS20 Looking for a 3D modeler for backcountry freeware airport(s)!

    Hello all, I've recently started a complete redux of my Talkeetna, Alaska freeware scenery. I figured I would extend an invitation out to anyone who would like to collab on this project. I'm really in need of someone who's enthusiastic about 3D modeling and could help take some of the workload...
  18. Rotornut44

    MSFS20 Toggle lights on/off in scenery

    Is there currently a solution to be able to toggle a light effect on or off in a scenery? The idea is that I have some light effects that I would like the user to be able to control by either a switch on the UI bar when they are within x distance from the airport or, better yet, by a radio...
  19. Rotornut44

    MCX "Replace effects by lights" setting

    Arno, Sorry to flood the MCX forum, but I keep running into bumps in the road.. I need to go back and makes changes to some point lights attached to a model. However, the light settings get stripped down to only position, rotation and name when I reopen the MDL. In the importer settings, I have...
  20. Rotornut44

    MCX BGLComp/XtoMDL paths reset after dev update

    Arno, In the last few MCX dev updates, my BGLComp and XtoMDL paths for FSX, P3D v2, and P3D v4 keep resetting when I apply the update. P3D v4.4 is retained. These SDK's have been installed forever, so I'm not sure why only one is being retained. When I update, I typically overwrite my current...
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