• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. ikonane

    MSFS20 Blender2MSFS only exporting one texture set/UDIM/material (beginner question)

    I have an airplane built for FSX/P3D with 12 UDIMs (Total of 12x3 textures). In blender I've set up a material for each UDIM and assigned the three textures to each material. It looks correct in Blender but when I export I only get the first three (albedo, metallic and normal) textures and in...
  2. ikonane

    PBR Material - Export from Substance Painter

    Hi, Is this the correct way to export PBR-materials from Substance Painter to P3D? Thanks!
  3. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    Hi, How do I test a new animation that I've created in an aircraft exported from 3ds Max? For example if I've created the animation "thrust_reversor" <Animation name="thrust_reversor" guid="9d252b38-ba56-491c-97ac-eb97f37b0ea2" length="100" type="Sim" typeParam2="thrust_reversor"...
  4. ikonane

    Possible to get a ".MDL" to Max with animations?

    Hi, I'm new to modding for Prepar3D and I've never worked with ".X" and ".MDL" before. I've promised to help with an old project in which we've got a working aircraft in Prepar3D (.MDL) with animations but we need to add additional animations to the same model. Is there any way to get the...
  5. ikonane

    Max: Animations disappear when using "Prepar3D Tools Animation Manager" with imported .FBX

    Hi, I've got an issue in Max when assigning animations with the Animation Manager. When I assign animations directly to an animated imported model the animations disappear or gets cut after I press "Create". But if I animate the model in Max and then assigns the animations it works fine...
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