• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. G

    [FSXA] Landclass polygons with wrong autogen on them

    I'm quite new into FSX scenery creation. We, at Volo Virtuale Torino, are producing the new Turin Caselle airport scenery (freeware). Focusing on the 2D part (aka: ground) there is some weird thing coming out. Basic info first: a) Simmers without photoreal of the area surrounding LIMF...
  2. G

    Transform object function broken

    Hi Arno, it's broken since Nov. 22 beta release. (I cannot go further back as I havn't saved earlier beta versions) I've used this function in 0.55 and it was OK. cheers, Gian Paolo
  3. G

    FSx mdl lost triangles

    Hi Arno, this FSx object model (static aircraft) wont come in correctly. Some triangles of the upper right wing root are missing. It has been built by a fellow of VVT using the latest version of FSDS. In case you are interested in this beautiful ultra-light airplane the zip file also...
  4. G

    Non standard usage - FSx to FS9

    Well, my usage of MCx is quite "non standard" - in fact I'm converting models from old "languages" to FS9 (nine!) and also regressing FSx models to FS9 standard. At the moment the project is to release the "Aviosuperfici del Piemonte" (Piedmont airfields) mainly for FSx but also for FS9...
  5. G

    Feedback - version 0.50

    Hi Arno there's a bug when loading old scasm source. It has been "inserted" into v. 0.13 - I've verified that v. 0.12 works fine with the following instruction (from scasm doc): RotatedCall( :Label pitch bank heading ) The subroutine at :Label is called with rotated coordinates. The...
  6. G

    Uncommonly used FS9 BGL macro commands

    Hi all, trying to build the "ultimate" windsock (featuring proportional heading rotation and sock pitch, when the sock is appended to a rotating arm) I come through the following FS9 only BGL macro command (0C5h). BGL_POINTVI_INDIRECT dest, \ ; routine displ. to apply the...
  7. G

    User_Variables used by .... Microsoft!

    I don't know if the following is already common knowledge; I havn't searched deeply in the net but I found no mention of it. While playing with the five scenery user variables I noticed that two of them (usrvar + usrvr3) are "working" when the scenery complexity is above "dense". This...
Back
Top