• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. J

    MSFS20 Sitting on a hot tin roof!

    I've spent 6 months learning and discovering how to convert my FSX native AI aircraft for use in MSFS and they work fine when operating from an uncovered apron. However, I've tried to place 12 default shelter objects with the parking spots under them. When the F-15E's, in this case, push back...
  2. J

    FSX Slime lights (formation lights) in FSX and P3D.

    I would think this has come up before but I couldn’t find a reference to it, so apologies if I’ve missed it. What I‘m interested in is making slime lights (green formation strip lights) in Gmax for FSX and P3D military AI aircraft. I would imagine that they would work in the same way as logo...
  3. J

    FS2004 AI engine smoke detaches on landing

    I think this is a very old chestnut, but I haven't been able to find any posts on it. Can anyone tell me please what causes FS9 engine smoke on AI aircraft returning to base from a waypoint (VFR or IFR) to detach itself from the aircraft and elevate 60 or 70ft as soon as it crosses the runway...
  4. J

    Reversing Gmax animation direction

    I'd dearly like to know if it's possible to reverse the direction of the animation of parts in a Gmax AI aircraft model please? I've built some crew steps that's made of 8 parts that are linked together to form a complex folding animation. That works fine in the direction required for the xml...
  5. J

    Can't find the .bgl

    I'm really impressed with this program and thanks for developing it. I've managed to place all my taxi and runway lights and want now to add some approach light arrays. I know how to edit the Def file and I can generate the array .bgl file. However, I understand that I still need to make a...
  6. J

    Ground polygon layers

    I've been trying out the new GP features in ADE1.6 and already I can see some really useful benefits, particularly with apron light splashes at night. I've included a screen shot that shows an over-sized ground polygon to illustrate a couple of points: 1. When I use a GP at layer 10, it...
  7. J

    Editing the Models File

    A few months ago, my SDD C:\ drive crashed leaving me only with a large conventional D:\ drive. I've re-installed W7 and set up the drive as a single c:\ and re-installed everything. It's working fine. The problem is that I have been asked to remove a model from one of the scenery .bgls I...
  8. J

    FS2004 Removing the crash box on an AI aircraft model

    Is it possible please to remove the crash box that's usually associated with AI aircraft? If "Allow collisions with other aircraft" is checked, with crash detection on in FS9 realism settings, user aircraft will crash when it hits the crash box of an AI aircraft. That's OK in principle but my...
  9. J

    FS2004 2 texture sheets on a large FS9 AI aircraft?

    When texturing a large AI aircraft, like a B-29, is it wise to use 2 x 1024 x 1024 Gmax materials (Dxt3 textures) in order to keep the resolution of panel lines and markings reasonable please? In the B-29 model I've just built, I used one sheet for the fuselage divided into forward and rear...
  10. J

    Gmax: re-scale time

    I want to slow the key frame animation that's applied to specific parts of my AI aircraft. I can do that via the Gmax key mode toggle, but that also re-scales the time for other parts automatically too - noticeably with an adverse effect on the undercarriage. The parts I want to slow down are...
  11. J

    XML code - specifying the opposite

    I'm building an AI Avro Vulcan for FS9 and FSX. In the tail cone is a brake chute housing with a cover on top. In fact there are two covers, one in the down position and one up. The chute and the up cover deploys (become visible) on touch down when two conditions are met: 1. The flaps...
  12. J

    FS9 AI FDE stable on one PC but not on another

    I've just experienced something that complicates designing AI aircraft for me. I made an AI F-111 model for FS9 followed by a conversion to FSX native code with a slightly different FDE. Nothing new there. Both versions produced a really stable aircraft on my PC from cold start to taxi to...
  13. J

    FS2004 Distance from datum before whole object disappears

    I'm building a Handley Page Victor as an AI aircraft. It has a braking parachute that is animated to move around in the airflow and appears only on touchdown with a piece of xml code. The problem I have is this: The chute ideally needs to be about 12ft further back than it is in the Gmax...
  14. J

    FSX FSX Reflective/non-reflective alpha

    I'm trying to texture my FSX AI Lightning so that some parts/areas are reflective metal and others like the fin, spine, tyres and markings are not. Obviously I need a grey/white alpha channel to do that and I am using the same one that I used very successfully in the FS9 version of the model...
  15. J

    FS2004 Turn off Warnings in FS9 makemdl.cfg

    I'm sure somebody could tell me how to turn on "Ignore Warnings" in FS9 makemdl please? I obviously can't do that directly in the options settings because the screen doesn't appear when exporting, but I could probably add a line to the makemdl.cfg file. At the moment the check box is blank...
  16. J

    FS2004 FS9 has stopped working/is re-starting

    We have a weird problem. We are building some detailed custom scenery for FS9 with Gmax, with placement of the models in ADE. The compiled scenery files work fine in my co-designer's PC but in mine, after I shut down FS9 (Ctrl C) I get a message to say that "FS9 has stopped running". I can...
  17. J

    Draw Calls

    Having been designing scenery for FS9 and FSX for many years, it wasn't until a couple of years ago that I learned how to do it with good performance in mind. The breakthrough came in the form of an article from Microsoft about polygons, texture vertices and draw calls...
  18. J

    Coding temporary parts

    My learning with Gmax aircraft design (I'm designing for AI in the main) is coming on very well. In my current model, I want to try and add parts that are only visible, or not visible, when enigines start. So for example, a pilot would be visible only when the aircraft is hot and things like...
  19. J

    FS2004 Canopy transparency and prop0_blurred rotation

    Could anyone help me please with 2 issues? I have successfully built a Gmax P-51 Mustang for FSX and it works fine, including the animations and cockpit canopy transparency. When I convert the model for FS9 however, I’m left with 2 problems I don’t seem to be able to resolve. This is my first...
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