• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. H

    SDK VFX emitter moving with simObj

    Hi, my appreciation for any one who reads this: The VFX emitter I attached to a simObj and placed in scenery is good as long as the simObj is static. When the simObj is moving by world script program, the emitter does not move. How to make an attached VFX emitter move together with the simObj it...
  2. H

    SDK Make VFX emitter spawned permanent

    No need to read: The following thread is obsolete. Tried to delete it but failed Hi, Does anybody know how to make VFX emitter spawned permanent? I can spawn an emitter in Template/Instances debugger from the Visual Effect Editor. But this is not permanent, I means the next time I load project...
  3. H

    MSFS24 VFX emitter spawn

    Hi, Does anybody know how to make VFX emitter spawned permanent? I can spawn an emitter in Template/Instances debugger from the Visual Effect Editor. But this is not permanent, I means the next time I load project, the emitter is not spawned. I have struggled with this a lot. Could anybody help...
Back
Top