Hi, my appreciation for any one who reads this:
The VFX emitter I attached to a simObj and placed in scenery is good as long as the simObj is static.
When the simObj is moving by world script program, the emitter does not move.
How to make an attached VFX emitter move together with the simObj it attaches to?
I need this to work badly. Thanks for any help.
Bruce
The VFX emitter I attached to a simObj and placed in scenery is good as long as the simObj is static.
When the simObj is moving by world script program, the emitter does not move.
How to make an attached VFX emitter move together with the simObj it attaches to?
I need this to work badly. Thanks for any help.
Bruce

