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SDK VFX emitter moving with simObj

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6
Country
canada
Hi, my appreciation for any one who reads this:
The VFX emitter I attached to a simObj and placed in scenery is good as long as the simObj is static.
When the simObj is moving by world script program, the emitter does not move.
How to make an attached VFX emitter move together with the simObj it attaches to?
I need this to work badly. Thanks for any help.

Bruce
 
This attaches smoke to an engine exhaust. You may be able to use it to discover why your effect isn't working. Also; the SDK is very helpful if you start with the section 'Effects File Format' and ignore everything above it.
Code:
[Library Effect]
Lifetime=5
Version=1.00

[Emitter.0]
Name=exhaust L
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=80, 120
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.0, 0.0
Y Particle Velocity=0.0, 0.0
Z Particle Velocity=0.0, 0.0
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.2, 0.2                        // Across the wings
Y Offset=-0.1, -0.10                // Up and down
Z Offset=0.32, 0.32                    // Front to rear
Pitch=10.00, 10.00
Bank=335.00, 335.00
Heading=0.00, 0.00

[Particle.0]
Name=exhaust L
Lifetime=0.3, 0.5
Type=25
Static=1
X Scale=0.10, 0.10
Y Scale=0.10, 0.10
Z Scale=0.10, 0.10
X Scale Rate=0.0,0.0
Y Scale Rate=0.0,0.0
Z Scale Rate=0.0,0.0
Drag=0.00, 0.00
Color Rate=0.33, 0.45
X Offset=0.0, 0.0
Y Offset=0.0, 0.0
Z Offset=0.0, 0.0
Fade In=0.00, 0.00
Fade Out=0.55, 0.57
Rotation=-180.00, 180.00
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=21,100 , 255, 10
Color End=21, 100, 251, 0
Jitter Distance=0.00
Jitter Time=0.0
Intensity Day = 200
Intensity Night = 1
TempK=107.00
TempRate=0.00
uv1=0.0, 0.25
uv2=0.5, 0.5
X Scale Goal=1.00
Y Scale Goal=1.00
Z Scale Goal=1.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
 
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