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  1. Finni

    Spot light shines through geometry

    Try using spotlights or plane lights instead. Make sure symmetry is unchecked Sent fra min SM-G996B via Tapatalk
  2. Finni

    ChatGPT and MSFS developement

    You run it by copying it into the text editor in blender. Do a quick youtube search for chatfpt blender scripts and they will show you :) Sent fra min SM-G996B via Tapatalk
  3. Finni

    ChatGPT and MSFS developement

    I had imported models from many different sources into blender and had a problem that they all had different names for their respective uv map, giving weird results when merging the models together. I asked the bot to write a script to rename all selected objects' uvmaps to 'UVmap', and surely...
  4. Finni

    MSFS20 Problematic MSFS Ground Poly

    Could you post a wireframe of your model? I assume it looks something like the attached picture, vertices in orange. Try and add a few edge cuts like I did in green. All faces will be triangulated in the Sim, and sometimes - especially with complex models, it doesn't do it correctly leading to...
  5. Finni

    MSFS20 Fuel Parking Objects

    They added a new checkbox to the fuel_parking spot type where you can select if it "has 3d model", or not Sent fra min MAR-LX1A via Tapatalk
  6. Finni

    Transparent texture visible in fog

    This is a known limitation in msfs (and p3d i believe), where materials with alpha might show through fog/clouds. I do not know about any workaround.. -- Finn /orbx Sent fra min MAR-LX1A via Tapatalk
  7. Finni

    ILS Localizer heading

    For my latest airports ive been setting the ILS heading to what is mentioned in the AIP and charts. This shows up as the course that is auto-tracked on fms displays (a320, g1000's etc) Then playing with the magvar for each ILS to position the aircraft on the correct track when in the Sim. On my...
  8. Finni

    MCX Using LOD to Change Objects - Runway Lights

    This was posted under msfs, but I believe the Sim you're using is p3d? Why not just use the lights included with runways in the Sim? I've done several airports with custom runway lights, and I'd suggest looking into manually editing mipmaps. With imagetool you can use the texture/mipmap to...
  9. Finni

    No taxi to parking option from atc

    Are the taxi lines connected to the runway taxi path? Hold shorts added? Correct parking size for your aircraft? No problems on my projects. Maybe post a screenshot? Sent fra min MAR-LX1A via Tapatalk
  10. Finni

    Blender Draw Distance on Emissive lights

    You could use the new light presets to add a custom light. It depending on how size and how much intensity you give it, it will show several NM away. I've successfully done this for red obstacle beacons and taxi lights. Sent fra min MAR-LX1A via Tapatalk
  11. Finni

    MSFS20 Best method for creating reflectivity on windows

    Not sure of any specific ones. General PBR \ Substance tutorials will probably suffice though! The most important part is getting the export presets for substance that gives you the right channels for the PBR\ comp texture that fits flightsim. Feel free to send me a PM with any specific...
  12. Finni

    MSFS20 Best method for creating reflectivity on windows

    Since you were mentioning albedo texture, I thought you were using PBR. aka you need to make a comp texture with the correct pbr channels (metal\ao\roughness). MSFS doesnt support diffuse\specular afaik. Have a look how I did it in my last project: Channels: Red = AO Green = Metallic Blue =...
  13. Finni

    MSFS20 Best method for creating reflectivity on windows

    I'd stick with #1. Since you've already got the albedo texture, exporting a mask from that into a pbr/comp texture is the easiest way Sent fra min MAR-LX1A via Tapatalk
  14. Finni

    P3D v5 How low poly should model be.

    On my latest project I ended up with about 1,5 million polys. That includes terminal (250k), statics, LOTS of parked cars++. Using around 75 4k/2k textures. Sim doesn't mind at all. I've gone quite aggressive with the use of LOD's though. Use the amount required to make the model look good, but...
  15. Finni

    Chaos in the parking lot

    You can also open, close and reopen the project in editor. Then at least the parked cars will be removed [emoji106] Sent fra min MAR-LX1A via Tapatalk
  16. Finni

    Ground services small ga airfield, parking ramp without workers

    Have you made a gate with the type 'vehicle' and connected it to the taxiways/vehicle paths? At least one gate is needed for the fuel truck to spawn in afaik Sent fra min MAR-LX1A via Tapatalk
  17. Finni

    Still having problems with LODS export.

    Hey buddy. This is apparently a bug with the exporter\sdk. Workaround: Just export once with "batch export lods" checked to get the correct xml. Keep the xml somewhere outside the folder. Then export each lod separately, without the "batch LOD" checked. Copy the xml back in, and you should be...
  18. Finni

    MSFS20 MSFS projected mesh looks ugly

    Aprons\Projected meshes currently have a limit of ~15cm\px. It's a pity.. Also note (cut from the msfs dev forum) : Ground materials ( those that in the Material Library ) textures are different than regular PBR materials, in the way they don’t have separate Normal and Metal/Rough/AO...
  19. Finni

    a few random (but important) questions

    - Lights cannot be removed at this time unfortunately.. - I don't think the apron detail map can be removed. You can apply other (almost invisible) aprons on top and change the type to i.e "paint" which has quite a different detail map - Are you trying to add or remove roads? Again, their detail...
  20. Finni

    Fail to remove autogen carparking

    Exclusion rectangle with carparking works. You have to open, close and reopen your project to see it in the editor though.. Works fine if you compile and put the project in \community
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