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Hi all,
I have created a block of flats and have useď photos to create a single albedo texture. I would like to make the windows reflect the light, i.e make them more shiny. What is the best method?
1 Make a mask of the albedo for specularity
2 Add planes in front of all of the windows with a separate glass texture (there are a lot of windows).
If No2 is better is it possible to make the textures see-through so that I can still see the albedo window glass, yet still shiny?
Also which is better performance-wise?
Thanks
Stinger
Sent from my SM-T813 using Tapatalk
I have created a block of flats and have useď photos to create a single albedo texture. I would like to make the windows reflect the light, i.e make them more shiny. What is the best method?
1 Make a mask of the albedo for specularity
2 Add planes in front of all of the windows with a separate glass texture (there are a lot of windows).
If No2 is better is it possible to make the textures see-through so that I can still see the albedo window glass, yet still shiny?
Also which is better performance-wise?
Thanks
Stinger
Sent from my SM-T813 using Tapatalk
