• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. FSMuseum

    My Youtube Channel: The Flight Simulation Museum

    Hey all, There's a new video up!
  2. FSMuseum

    My Youtube Channel: The Flight Simulation Museum

    Hey all, I have a new video that is just a little bit of discussion on some goings-on in the community lately.
  3. FSMuseum

    Boeing 707 AI Model (FS9/FSX/P3D)

    Well, I discovered a new exporter for Blender 3.x that seems to work fantastically for FS2004 models, so progress has been speeding right along! Here is the 120 with tall tail, ventral fin, and JT3Cs with a partially completed paint kit!
  4. FSMuseum

    FS2004 VerticalAdjust Not Working in XML FormattedText Elements

    That seems counter-intuitive to me. To my understanding, the Position= line after the <Element> section defines the top left corner of the text box, and the following X= and Y= statements define the size of the text box. I can verify this by setting the text to a large size which exceeds the...
  5. FSMuseum

    FS2004 VerticalAdjust Not Working in XML FormattedText Elements

    Hi all, Strange problem that I cannot say I've run into before, though admittedly I am rather inexperienced with using text elements in XML. I have some text that I want to be adjusted vertically to the center of it's text box. Here's a very simple example: <Element> <Position X="912"...
  6. FSMuseum

    FS2004 Boeing 747 Classic

    I've been doing a lot of work with the panel bitmaps lately. A lot of these bitmaps, especially things like the electrical panel and the switches you see on it, were some of the very first bitmaps I ever worked with in this project. This means only one thing: they were pretty terrible, at least...
  7. FSMuseum

    FS2004 Boeing 747 Classic

    Hey all, Long time no see here! Unfortunately real life matters took a dramatic turn, which means I have not had true development time in months now. However, this last week I have finally had some time to work on some stuff and the 747 has received some much needed attention. Let's get right...
  8. FSMuseum

    FSXA Unusual Sounds In Flight Simulators

    Those are some strange problems indeed. Is it possible that perhaps you are hearing sounds of the APU? Lots of developers used to (still do?) create sound packs or release add-ons where you can hear the APU from the cockpit, often WAY louder than it would be in the real thing if it could even be...
  9. FSMuseum

    FS2004 Boeing 747 Classic

    Thank you! That would certainly be possible to do, I'll consider implementing it.
  10. FSMuseum

    FS2004 Boeing 747 Classic

    It's going well! At the moment I'm working on a couple other little projects to take a break from it since I've done a lot of work on the 747 lately. The most recent addition has been a completely re-written and redesigned autothrottle system. Since documentation for the real system is virtually...
  11. FSMuseum

    FS2004 Missing Engine Parts when Exporting Certain Models

    Boy that is strange, I just replaced the .mdl file (which to my knowledge was never modified before my attempting exporting) with the version that is currently downloadable from FSX AI Bureau, and I am still getting no visibility conditions. The same seems to be true of every single model I am...
  12. FSMuseum

    FS2004 Missing Engine Parts when Exporting Certain Models

    I would do that; however, on import, the model shows no visibility conditions at all.
  13. FSMuseum

    FS2004 Missing Engine Parts when Exporting Certain Models

    The fans seem to work just fine in MCX, setting the engine visibility conditions to 0 and 5000 on import seems to show up just fine. And yes, I am using the latest development release :)
  14. FSMuseum

    MSFS20 Correct way to model split/dual ailerons

    Hi all, Title thread says it all. Using the MSFS 2020 CFD flight model, what's the correct way to set up flight model cfg for a wing that has an inboard and outboard set of ailerons? More specifically, the parameter aileron_span_outboard?
  15. FSMuseum

    SketchUp Texture Rotation and export problem

    Managed to get a solution from the folks over at sketchucation. Download and install the new plugin near the bottom of this thread to your ProgramData\Sketchup\202x\Plguins folder, and then select 'Repair misaligned UV coordinates' from Extensions menu. Export the model, and all should work...
  16. FSMuseum

    SketchUp Texture Rotation and export problem

    Was this issue ever resolved? I am having the same issues today with trying to create ground poly lines...
  17. FSMuseum

    FS2004 Missing Engine Parts when Exporting Certain Models

    Hi all, I am attempting to export FS2004 AI models. I am not exporting them to any other sim - I am simply opening and then re-exporting the .mdl files back to FS2004 format. The reason is that I can do two things: 1. Modify materials to be reflective - I think having reflective AI would be...
  18. FSMuseum

    MSFS20 Considering Resurrecting ProjectAI

    I for one am very excited by this prospect. I am a big fan of Retro AI (retroai.proboards.com) and its one of the few things that is still keeping me in FS2004 besides my own love and nostalgia for it. I have a fully customized set of 1998 flightplans that members of our community have...
  19. FSMuseum

    FS2004 Attempting to Export AI 707 to MCX from Blender

    I don't think so. Here is the assimpreader, and the error message which appears in a dialogue box:
  20. FSMuseum

    FS2004 Attempting to Export AI 707 to MCX from Blender

    Hi all, I am still new to all of this modeling stuff, so please forgive my lack of experience/knowledge. Given the recent developments involving exporting FS2004 aircraft from MCX, I have been attempting to export my custom AI Boeing 707 from Blender to MCX to be converted into an FS2004...
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