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Search results

  1. S

    not flying for a while

    hi all, if anyone was following my posts you'll know i haven't been on line for a while. i've got very busy with other things and will not be able to work on my yosemite valley air race circuit until the end of the year. if i have time, i'll post what i've done so far on my website fsracer.com...
  2. S

    How to get FSX terrain from BGL file into Blender tutorial

    so i made a video Demo of my little utility tool, tmfvgrabber to get FSX terrain from a BGL file into Blender http://www.fsracer.com/downloads/Tmfvgrabber/ https://code.google.com/p/tesseract-ocr/downloads/detail?name=tesseract-ocr-setup-3.02.02.exe&...
  3. S

    TMFviewer?

    looks interesting but does it export ground elevation data? i don't see that option
  4. S

    TMFviewer?

    i can't find anything on CVXConverter. do you have a link?
  5. S

    TMFviewer?

    ok, well that's my mission for today, i'll post the results here
  6. S

    TMFviewer?

    i had a quick look at terrain sculptor, but i'm happy using blender now so still trying to create mountains in blender. i've got it working good except for the blending into underlying scenery is still very tiresome and not very accurate doing it by trial and error i looked at...
  7. S

    my textures are huge

    hi gary, so i finally put El Capitan to bed after about 8 rebuilds. its not geological time but it started to feel like it. anyhow, i did a cool trick where i added a very dense 4k texture area where you can see individual climbers, and put that directly under the race gate where your speed tops...
  8. S

    FSXME official support?

    i like ADE for placing stuff but you have to exit FSX to save your work. i like that in FSXME i can edit and save without exiting FSX, then in FSX, Esc and refly and i'm back in the air, turn around time under 2 minutes, faster than South West
  9. S

    FSXME how to get the rotating arrow thing above POI

    hi, i just use the built in Dialog action thing in FSXME, is uses microsoft voice api to make the .wav files. i've checked and the wave files are fine, the strange noises are coming from FSX for sure
  10. S

    TMFviewer?

    its not important really, i'm just not 100% happy with my El Cap model yet. i'd like it to conform a bit better to the under-laying terrain so it blends in better, around the edges, because tweaking in blender, making BGL loading into FSX, flying, takes forever (if you do it 200x per day)
  11. S

    TMFviewer?

    i opened a .BGL with TMFViewer and its grey scale, so i'd like to see the elevation data. i played with Elevation Color Ramp option but it doesn't seem to do anything. what i'm really trying to do it go from elevation data to a mesh so i can tweak the mesh, but have a starting point which...
  12. S

    my textures are huge

    hi again Gary, you are absolutely right of course, modeling a large, mostly flat area in blender and trying to place it is a really bad idea. i need to throw that away and start over with SBuilderX i keep looking at the amazing deepzoom site you sent me a link to a few posts ago...
  13. S

    FSXME official support?

    thanks, FSXME isn't bad once you get the concept, it just looks pretty overwhelming at first and looking at mission examples in the SDK almost makes it worse, for a beginner anyhow. i've never loaded OPT, i use ADE for placing static objects, but that lacks the feature to show you the...
  14. S

    FSXME how to get the rotating arrow thing above POI

    hi, its good to see someone working on missions besides me. i didn't add a tone when passing through a gate but it has a voice, it says, 'gate 21 ok, take the next gate at full throttle' or something like that. the problem is, the audio is annoying because it has a noise at the end of each...
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    FSX Oculus Rift

    you would of though the rift developers would have made a compatibly box so you could just plug into your standard DVI/HDMI out, and their hardware takes care of it all anyhow, i hope they figure it out eventually, i really want to try. in the mean time i'm been eying up an amazing samsung 70"...
  16. S

    can i add a helicopter with rotors spinning?

    great, i'll try it today if i can find time. i need 40hrs/day to work on this, between building scenery (now i'm redoing Bridalveil falls), building bridges, animating bears, and helicopters and testing my race circuit. anyhow, i'm getting there.
  17. S

    my textures are huge

    so i looks like i need to learn yet another tool! i already patched together a bunch of hi res images of the merced river using photoshop's cool automated 'photomerge' feature, tiled them into 4kx4k blocks and mapped them onto 3d meshes since i got the 3d model method working already and i'm...
  18. S

    my textures are huge

    hi gary, i did watch that video on sbuilderx but the issue with the river is in the orbx model the river valley is indented, which in real life, it is of course, its a river, but the water texture sticks to the land surface so it looks bad up close, plus the resolution isn't that great. i was...
  19. S

    my textures are huge

    i am making a scenery object for the merced river, about 3km x 1km. i'm using 7 4kx4k tiles on a single model. each tile, although quite large, 16MP, is mostly nothing. i started with .png file but the files were quite large, about 12MB each, after .dds conversion, 21MB. so i converted the .png...
  20. S

    can i add a helicopter with rotors spinning?

    like the title says, can i add a helicopter with rotors spinning, at a specific location, not moving, in ADE or FSXME thanks
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