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Search results

  1. J

    Some additional MCX feature requests...

    Hey Arno, So to address you follow up questions for items 1 and 3... 1. So what this would be really useful for is batch conversions / updates... Right now I am working on my soon to be latest MAIW release but after I made my loaded models (122 in total) I finally went to test in sim and found...
  2. J

    Some additional MCX feature requests...

    I was wondering if it would be possible to add a couple more features to MCX? 1. A bulk materials replacement feature... So if I am doing models in a batch it seems to replace one material for another, the only choice I have is to go into the object hierarchy and one by one swap the materials...
  3. J

    Animation export glitch MCX V1.8.251027

    Thanks for getting to the bottom of this. Good news for me was that for my model I previously got around it by making it in V1.6 so no biggie on my end...
  4. J

    Animation export glitch MCX V1.8.251027

    To be honest I haven't in sim tried the model yet since I am waiting for the repaint and flight plans (not being done by me...) Thanks
  5. J

    Animation export glitch MCX V1.8.251027

    DM sent, thanks Arno!
  6. J

    Animation export glitch MCX V1.8.251027

    So I am having a glitch with MCX V1.8.251027... I was working on making another version of the RATS IL-76 for MAIW this time the MF variant with the long body; and when I export the models I noticed transformations keep getting added to the wing flaps not sure what this is occurring. I...
  7. J

    Weird Glitch and a Feature Request

    Awesome on both accounts!!! Yes I think that would make sense! I can't wait to see the next dev version!!! Thanks!
  8. J

    Weird Glitch and a Feature Request

    Thanks Arno!!!
  9. J

    Weird Glitch and a Feature Request

    So I have been doing new model Dev using a combo of blender and MCX as of late... First I wanted to bring up a weird glitch I have been having with the last couple of MCX dev versions (currently I am using 1.8250916) in that when I create an animation in MCX I noticed that if I enter numbers...
  10. J

    MCX ignoring hinge points

    Well I always keep collapse parts disabled (I personally don't like that feature)... But it this case even when I opened a .dae part by itself (with collapse parts disabled), I still had to have the optimization disabled as well for it to accept the hinge point not just disabling the collapse...
  11. J

    MCX ignoring hinge points

    Out of curiosity why is there no way? I ask because in blender when I got to object > set origin, it only sets a single "origin" point / node; never more than one for a part... I would assume that single "origin" point would somehow be specially marked by blender as the "one and only" origin for...
  12. J

    MCX ignoring hinge points

    Here are some of the parts I was messing with yesterday as well as the other day... I was getting crashes also when trying to isolate some of the wing and bomb parts and export to .dae for modification... To get that to work I had to go back to suing MCX 1.6.0.... But for yesterday's demo I was...
  13. J

    MCX ignoring hinge points

    Ok so I found an answer to one issue... The hinge points are being ignored with the Object Model Settings > Optimize > Disable Optimize set to false.... I got MCX to acknowledge the hinge point again by setting disable optimize to true.... Odd that the optimize function is causing the hinge...
  14. J

    MCX ignoring hinge points

    Some further data on the problem... I noticed I had been getting some crashes of MCX lately when opening .dae files... Here are the error messages I am getting... I have tried using both a legacy blender 3.6 and the most current blender 4.4... Faulting application name: ModelConverterX.exe...
  15. J

    MCX ignoring hinge points

    Just so you can see some examples... Here is the gear door in blender, as you can see the hinge (origin) point is clearly set: But in MCX when I set a rotational animation it is rotation about the central axis not the hinge point as indicate by the axis and the odd motion as a further...
  16. J

    MCX ignoring hinge points

    Hey Arno, So I just tried MCX 1.7 stable and having the same issue with 1.7 stable as well... Also another experiment I tried importing a part (gear door) that had a hinge point into blender then re-exporting it... While I could see the existing hinge point in blender; once I re-exported the...
  17. J

    MCX ignoring hinge points

    So I am having a new issue with MCX I downloaded the latest version of MCX 1.8.250323 and while trying to give a small demo on making animations using a combination of blender and MCX I noticed that MCX is ignoring the hinge points I am assigning in blender...This process has always worked for...
  18. J

    FS2004 aircraft mdl export

    So I am not sure if this is the best place to post this question or perhaps another thread... But I was looking at the dropdown menu of animations in MCX... While most of the animation selections are self explanatory, such as c_gear or lever_tailhook ect... I want to ask about the following: 1...
  19. J

    Hi Rob, Thanks for the response. Sorry to hear about your situation and that you had to give up...

    Hi Rob, Thanks for the response. Sorry to hear about your situation and that you had to give up flight simming. It seems like on that thread you were probably the most knowledgeable / helpful person in there... Anyway I too am happy that I got this figured out and have to give a ton of credit...
  20. J

    P3D v4 Drag Chute alternative variable for animation.

    So I finally got this to work exactly as I want it to!! My final solution was to just go with engine shutdown and still with parking brake set for the reset and ditch the refuel and repair key... But if anyone wants my codes to make this work for themselves: Drag Chute gauge: <Gauge...
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