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I was wondering if it would be possible to add a couple more features to MCX?
1. A bulk materials replacement feature... So if I am doing models in a batch it seems to replace one material for another, the only choice I have is to go into the object hierarchy and one by one swap the materials on the parts... Or option B in the materials editor I have to make the edits line for line which can also be time consuming... Is there way to perhaps through the materials editor make materials swap / replace feature...? So I can just quickly change all parts of a particular material to another material?
2. A "reverse animation button" in the animations editor... I know there is a fix animations button which freezes it, and I can again go into the object hierarchy find the part then right click the animation and click reverse, but would be really nice if I had a reverse button to do the same in the animation editor window...
3. I notice in previous versions when opening files the open window defaulted to open .mdl and .bmp these latest dev versions start at the top of the file types list with .ac or .3mf files and for textures want to default to .png files... at which point I have to scroll back through the file types list to get back to opening a .mdl and on a new model I am working on I didn't catch the .png export setting... while the .mdl thing sounds minor it does slow me down, the .png thing created a time consuming mistake for me as I loaded the model up into different variants and had to go back and fix them all one by one... Can it be made so default settings are again for mdl and dds or bmp...? Thanks!
1. A bulk materials replacement feature... So if I am doing models in a batch it seems to replace one material for another, the only choice I have is to go into the object hierarchy and one by one swap the materials on the parts... Or option B in the materials editor I have to make the edits line for line which can also be time consuming... Is there way to perhaps through the materials editor make materials swap / replace feature...? So I can just quickly change all parts of a particular material to another material?
2. A "reverse animation button" in the animations editor... I know there is a fix animations button which freezes it, and I can again go into the object hierarchy find the part then right click the animation and click reverse, but would be really nice if I had a reverse button to do the same in the animation editor window...
3. I notice in previous versions when opening files the open window defaulted to open .mdl and .bmp these latest dev versions start at the top of the file types list with .ac or .3mf files and for textures want to default to .png files... at which point I have to scroll back through the file types list to get back to opening a .mdl and on a new model I am working on I didn't catch the .png export setting... while the .mdl thing sounds minor it does slow me down, the .png thing created a time consuming mistake for me as I loaded the model up into different variants and had to go back and fix them all one by one... Can it be made so default settings are again for mdl and dds or bmp...? Thanks!

