• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. W

    MSFS20 New to Bush Trip / mission creation

    Why don't you? Although I personally do not like this editor. It would be much easier to do everything in the built-in editor of the simulator itself, but, firstly, I never understood how to create a project of the mission (I had to do everything by ready-made templates), and secondly, when...
  2. W

    Major News! LM Announce P3Dv6!

    It's a shame, not a announce. On the LM forum, users dreamed of voxel clouds, integrated Google maps, new lighting. In the end the lighting is horrible, the textures are horrible, the terrain is horrible.
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    MSK T-17

    https://www.fsdeveloper.com/forum/threads/msk-mushshake-t-17.447002/ https://flightsim.no/forum/topic/83235-msk-mushshak-t-17/ Over the years that you regularly ask others to do things for you, you could have already learned how to change gauges yourself.
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    MSFS20 [RELEASE] SPB2XML for MSFS 2020

    Even Spanish. The point is that the author simply disappeared, without even explaining the reason. Maybe he was paid by Asobo, maybe he was threatened with prosecution, but the point is the same - he left a very popular topic without attention.
  5. W

    FSDeveloper YouTube channel gone

    Arno, please don't forget about the users of other countries with little knowledge of English, and allow subtitles in the video. Some channels for some reason forbid them, so even machine translation is not available.
  6. W

    MSFS20 [RELEASE] SPB2XML for MSFS 2020

    I get a similar error. Doesn't anyone have any ideas? At the same time this GUID is in the database.
  7. W

    Create 2D Panels PMDG

    http://siminnovations.com/wiki/index.php?title=Air_Manager_FAQ#Do_you_support_PMDG_aircraft.3F
  8. W

    FSX Link flight plan to Mission in FSX

    This section is not used like that. This is how it looks in default missions:
  9. W

    Flour bomb

    At one time I converted 95% of the default missions from FSX to Prepar3D, but this particular mission crashed Simdirector on loading. From P3D version 3 to 5.2HF1. Black Magic.
  10. W

    Anti-aliasing in MCX

    I used the NV control panel, since MCX itself did not provide any options for antialiasing control. This was the only method for getting a smooth image, and it also completely anti-aliased transparent textures like mesh fences. But now even this method has stopped working. Of course, it would be...
  11. W

    Anti-aliasing in MCX

    For example, this screenshot. Broken mesh line, ragged wing edges, intermittent thin lines. Found an old screenshot, it used to be like this:
  12. W

    Anti-aliasing in MCX

    I have not worked with MCX for a long time, and now at startup I realized that when switching to a new engine somewhere, anti-aliasing was "lost". Previously, in the Nvidia control panel, it was enough to set forced anti-aliasing to make the ladders disappear. Now this method has stopped...
  13. W

    Animation export to glTF?

    With all due respect to the work of developers, there are dozens if not hundreds of models that will never be supported by the authors. Why not give enthusiasts an opportunity to extend their lives in a new simulator? It's funny to read that the export capabilities in the converter are needed by...
  14. W

    MSFS20 glTF support for ModelConverterX

    This seems to explain everything, since the latest version required installing a 32-bit package Visual C++ runtimes.
  15. W

    MSFS20 glTF support for ModelConverterX

    Do not think that someone is stupider than you. I have everything installed. I tried to find something similar with the default files, but I still don't understand from which folder they are taking the texture. There is simply no folder specified in the config. It's easier for me to send you a...
  16. W

    MSFS20 glTF support for ModelConverterX

    My latest version crashes with an Net Framework system out of memory error. I check on ORBX LOWI modelLib.BGL. There are three scenes. The first one loads without errors, the second (simple) with errors, the third (terminal) already loses textures and displays a bunch of errors about the failed...
  17. W

    MSFS20 glTF support for ModelConverterX

    Previously, if there was an update, MCX link to the download page for developtmenr releases, now it goes to the main page of the site. Is that how the new version is intended?
  18. W

    MSFS20 glTF support for ModelConverterX

    It looks like the complex shader is not working as expected yet. The screenshot shows the MSFS Innsbruck scene from ORBX. MCX version 1.5.0.0 49ef296b And yet, when opening a scene from BGL, the log displays "Error while loading modeldef.xml". It's a trifle, but maybe it's worth introducing a...
  19. W

    P3Dv5 ACM compatibility

    I just deleted any mention of configurator installation from folders and registry and tried to run the addon. WoW, he correctly identified the simulator folder and added the autogen! It is only a pity that he makes backup in another folder and thus creates garbage where it should not be and it...
  20. W

    Non-linearity of the speed of movement depending on the size of the scene.

    It is possible that scaling works as it should (although with the default value at close distances, you still need to decrease the sensitivity to see small details), but the horizontal speed does not depend on the zoom value. It would be nice to fix it.
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