• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. M

    AFLT gives me an "index out of range" error

    It works now, thank you!
  2. M

    AFLT gives me an "index out of range" error

    I am sorry to report that I still get the "out of range" error. I attach the bgl and the ad4 files that I am using. I get the "Index was out of range" anytime I try to open the bgl of the airport by the 4.4.2, 4.4.1 and 4.4.0 versions of AFLT. Interestingly enough, if I use AFLT 4.3.1.1 I get...
  3. M

    Edge lights not aligned properly with runway

    Thank you very much for your effort: I installed the new edge lights on HCMM and it seems they work perfectly now! Thanks again!
  4. M

    Edge lights not aligned properly with runway

    Thanks for your effort!
  5. M

    Edge lights not aligned properly with runway

    My fault in the explanation: In the ADE file, I deleted the runway lights, then I added new edge lights by AFLT (got the standard AFLT blgs). I did so because eventually I cover the default runway with custom polys, so the default lights get covered by these and are useless.
  6. M

    Edge lights not aligned properly with runway

    Hi all, I am experiencing a problem with AFLT: The runway heading set in ADE is 50.20 degrees. However, when I create the edge lights with AFLT, they are not aligned properly with the runway. In fact, putting the airplane on one end of the runway, the edge lights are at some distance from the...
  7. M

    FS2004 Problem with how textures appear in FS

    Thank you! I partially got a compromise: mipmap = 7 in FS settings, no mipmaps when creating the dxt1 for the taxiway, yes mipmap with Kaiser for the apron concrete, dxt3 bmp with Kaiser for the textures that require transparency. I found that changing for bilinear to trilinear filter does not...
  8. M

    FS2004 Problem with how textures appear in FS

    Thank you! I am doing some experiment to check how to get the best result on my computer, with and without mipmaps, with dxt1 and dxt3 formats. I am also trying to use your Kaiser when I export with mipmaps. For FS9 we don't have anisotropic: only options are None, Bilinear and Trilinear. But...
  9. M

    FS2004 Problem with how textures appear in FS

    Thank you very much for your reply! As for texture filtering in FS, if I understand correctly what I should look at, I have these settings: I tried to move the MIP mapping quality up to 8 but I get awkward results, namely all the other taxiway lines become "liquid" in the sense that looking...
  10. M

    FS2004 Problem with how textures appear in FS

    Hi all! I come with a problem that is driving me crazy. I am preparing ground polygons for FS9 using ADE. I texture them by 1024x1024 dxt3 textures that I prepared, see the A1.png attached. The textures on the taxiway look pretty fair from the outside of the airplane, I can even see most of the...
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