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Hi all!
I come with a problem that is driving me crazy. I am preparing ground polygons for FS9 using ADE. I texture them by 1024x1024 dxt3 textures that I prepared, see the A1.png attached. The textures on the taxiway look pretty fair from the outside of the airplane, I can even see most of the details of the custom concrete and taxiway lines.
But when I am inside the airplane then something weird happen, see A2.png and A3.png below: it seems that when I look at the texture from the airplane, and I am far from the object, the texture becomes vague, any detail is lost.
Is it a problem of visualization of my FS9 settings, or is it a general problem with FS9 sceneries?
Any suggestion/test would is very welcome!
I come with a problem that is driving me crazy. I am preparing ground polygons for FS9 using ADE. I texture them by 1024x1024 dxt3 textures that I prepared, see the A1.png attached. The textures on the taxiway look pretty fair from the outside of the airplane, I can even see most of the details of the custom concrete and taxiway lines.
But when I am inside the airplane then something weird happen, see A2.png and A3.png below: it seems that when I look at the texture from the airplane, and I am far from the object, the texture becomes vague, any detail is lost.
Is it a problem of visualization of my FS9 settings, or is it a general problem with FS9 sceneries?
Any suggestion/test would is very welcome!