• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. FSMuseum

    Boeing 707 AI Model (FS9/FSX/P3D)

    Hey all, I've had this model laying around for about the last 3 years or so, and originally it was the first complete model I made with Blender. I originally made it with the intent of exporting FS9, FSX, and P3D versions, but this was before it became clear to me that Blender cannot (readily)...
  2. Rotornut44

    MCX [Solved] Backwards Animations

    I'm taking a stab at doing my first FS9 to FSX native conversion using MCX. I've been following the great tutorial from tgibson. I have gotten both external and VC models exported. The VC model animations are 100% working as intended, however I'm running into some issues with the external...
  3. M

    FS2004 Problem with how textures appear in FS

    Hi all! I come with a problem that is driving me crazy. I am preparing ground polygons for FS9 using ADE. I texture them by 1024x1024 dxt3 textures that I prepared, see the A1.png attached. The textures on the taxiway look pretty fair from the outside of the airplane, I can even see most of the...
  4. Jordansim

    FS2004 Old OMSJ Scenery Update

    Hi All, I have been recently learning how to develop sceneries and starting small. I took a small Airport in the UAE called Sharjah International Airport. it is mainly the hub of Air Arabia. This scenery was developed by Matthew Ministry who made some sceneries for FS9 back in the day. I am...
  5. Leo2789

    FS2004 SBuilder FS9 'Runtime Error 76' when selecting WaterClass mode

    Hello, I've come across the dreaded runtime error 76 for SBuilder once more (I've come across it once before regarding the selection of 'named' textures for VTP polygons), only this time when selecting WaterClass mode; this being extremely strange since I have used Waterclass mode without a...
  6. Kekelekou

    Tutorial to convert FS2004 aircraft to FSX (and later sims) using ModelConverterX 02012018

    Quick and dirty PDF edition by Kekelekou of Tom Gibson's online tutorial. Please refer to : http://www.calclassic.com/convert_tutorial/ https://www.fsdeveloper.com/forum/threads/fs2004-to-fsx-aircraft-conversion-tutorial.444227/
  7. Leo2789

    Cooling Tower Steam Stack 1.00

    A simple but neat effect that consists of a large steam stack, the likes of which you would see coming out of a Powerplant Cooling tower. You can use it for whatever you like, though it was created to be used with FS9's "Nuclear powerplant" library object, so it's 'tailored' for it. Place it at...
  8. E

    FS2004 Change fs9 GPS line width

    Hi experts, Do you think it is possible to change the line width on the fs9 GPS display? I know the line drawing is done in a DLL that is the result of C/C++ code compilation, so this requires some "hacking" in the generated code, but I know some people are good for this. Some people were able...
  9. Pyscen

    GIMP: Making a 'Balanced' Texture v2.70

    GIMP: Making a 'Balanced' Texture for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.80) file containing instructions for v2.10.xx (64-bit) Only. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map. GIMP (Before v2.10.20): ⦁...
  10. Pyscen

    GIMP: Creating Ambient Occlusion (AO) Maps v2.50

    GIMP: Creating "Ambient Occlusion" (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.60) file containing instructions for v2.10.xx (64-bit) Only. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  11. JetMan-&-the-gay-noobs

    FS2004 Help fixing terrain

    I've installed fs2004 from an old computer by transfering the files, and everythingseems to run well... until i find out that many places of terrain in the world are damaged, all polynesia, Chile, South Argentina, Peru, South Ecuador, Brazil (all) are damaged or ... i dont know, if i am way too...
  12. Rudolf

    FS2004 A beginner with cruel doubts fotoscenery

    I'm sorry for using google translator, my english is bad. We know that : (AD) are Aeródromo. File (AB) are airport backgrounds ( VTP poly files ) File (AP) are your airport 'afcads' File (FL) are flattens ( LWM files that flatten the ground... usually for airports ) File (HL) are shorelines...
  13. Leo2789

    FS2004 Tokelau Islands - Complete Scenery

    Hello, As I mentoined in the thread 'I'm working on scenery... (2018)', I am developing scenery for the Tokelau Islands, which geographically includes 4 atolls: 3 compromising the nation of Tokelau itself - which is a dependent territory of New Zealand - and 1 which is Swains Island, part of...
  14. R

    FS2004 Model Converter X won't create a .MDL

    Hi to all of you. I have look for this thead but since most people today uses FSX I couldn't find one on FS9. So, I have made an airport ramp in sketchup, 301m long x 105m wide. Then I import it to Model converter X (Development release) It gives me an error that says " Error while loading...
  15. Leo2789

    FS2004 Installed aircraft not appearing in FS9 menu for mysterious reasons

    Hello I have a problem that has happened once or twice that I just can't understand how or why :S I'll use the most recent case as an example: I had all of the old HNAC Airbus A300's and A310's installed on FS9 some years ago, with lots of liveries, nice sounds and a cool panel, and all ran...
  16. Leo2789

    SBuilder FS9 Problem creating Mesh

    I was hoping someone could shed some light on what I'm doing wrong here. I'm trying to create some Mesh BGL's for Futuna & Alofi islands in the French overseas department of Wallis & Futuna. I downloaded the relevant SRTM .hgt files from this 'website'...
  17. PlutonianEmpire

    FS2004 How do I convert my greyscale bump height BMP for use as a mesh in SBuilder?

    I have a greyscale height image for an island I originally made for SimCity 4, but I would like to use it as a mesh for FS9 to import using SBuilder. Looking at the help files, I see that mesh maps are generally green. How do I convert it into a format usable by sbuilder, and how do I actually...
  18. Pyscen

    What Form of Photo Editor do you use?

    What Photo Editor do you use - or do you use more than 1? If Other, Please comment!
  19. PlutonianEmpire

    I am unable to recover my sources I used for my EVP mods. How do I have EVP show my custom airlines?

    Naturally, I think I lost the original files I had to make my current Evp_accelerated.gvp, which has some of my custom airlines and airports, as well as the update to include the A380 in the AC list. But when re-installing EditVoicePack, they dont show up in the lists, and instead show up in the...
  20. Pyscen

    PS: Making a "Balanced" Texture v2.50

    PS: Making a Balanced Texture for FS9, FSX (FSX: SE) & P3D A PDF file (currently v2.50) containing instructions for Photoshop Software. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map.