Rotornut44
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I'm taking a stab at doing my first FS9 to FSX native conversion using MCX. I've been following the great tutorial from tgibson. I have gotten both external and VC models exported. The VC model animations are 100% working as intended, however I'm running into some issues with the external model..
The Ailerons and Elevator all animate correctly, except for when banking hard right or pitching way down. After about 20-30% input on my joystick of the offending side, the animation maxes out. Pushing it past this limit, the animation snaps to and holds dead center. Opposite directions work fine. Neutral stick does return the control surfaces to dead center, as it should.
The other issue I'm running into: some of the animations are now backwards. The prop spins the wrong direction, the rudder animation is backwards, and water rudders display down when they should be retracted.
All animations did work correctly when using the FS9 model in FSX. Is there a way that I could address and fix these issues? I've been reading through a few of the conversion threads here, but I haven't had any luck so far..
The Ailerons and Elevator all animate correctly, except for when banking hard right or pitching way down. After about 20-30% input on my joystick of the offending side, the animation maxes out. Pushing it past this limit, the animation snaps to and holds dead center. Opposite directions work fine. Neutral stick does return the control surfaces to dead center, as it should.
The other issue I'm running into: some of the animations are now backwards. The prop spins the wrong direction, the rudder animation is backwards, and water rudders display down when they should be retracted.
All animations did work correctly when using the FS9 model in FSX. Is there a way that I could address and fix these issues? I've been reading through a few of the conversion threads here, but I haven't had any luck so far..