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MCX [Solved] Backwards Animations

Rotornut44

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us-florida
I'm taking a stab at doing my first FS9 to FSX native conversion using MCX. I've been following the great tutorial from tgibson. I have gotten both external and VC models exported. The VC model animations are 100% working as intended, however I'm running into some issues with the external model..

The Ailerons and Elevator all animate correctly, except for when banking hard right or pitching way down. After about 20-30% input on my joystick of the offending side, the animation maxes out. Pushing it past this limit, the animation snaps to and holds dead center. Opposite directions work fine. Neutral stick does return the control surfaces to dead center, as it should.

The other issue I'm running into: some of the animations are now backwards. The prop spins the wrong direction, the rudder animation is backwards, and water rudders display down when they should be retracted.

All animations did work correctly when using the FS9 model in FSX. Is there a way that I could address and fix these issues? I've been reading through a few of the conversion threads here, but I haven't had any luck so far..
 

tgibson

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My tutorial addresses some of those problems. The rudder and water rudder animations are described in:


Steps 24 and 25.

I just found out about the incorrect prop animations today (yes, this very day!). I will add that to my tutorial as well.

The control surface problems have been mentioned before, but I don't know what causes that. If they also do not work in MCX using the animation slider you could edit the animations as described in:


Step 11.

Hope this helps,
 

Rotornut44

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@tgibson I was browsing on my phone a minute ago and actually came across your post on the prop issues that you posted earlier. Came on here to link my thread to yours, but I found your reply.

I just compared what is posted on your site with the PDF version I have, which is apparently an old copy from 2019, because it's structured a little different and doesn't seem to have the above mentioned info in it. I will have to read back through your site and make sure I didn't miss any updated info. Do you have an updated PDF version floating around anywhere? I can't remember where I got my copy from, but I prefer keeping an offline copy as a backup as well. :)

Thanks for the tip-off(s)!
 
Messages
107
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france
The Ailerons and Elevator all animate correctly, except for when banking hard right or pitching way down. After about 20-30% input on my joystick of the offending side, the animation maxes out. Pushing it past this limit, the animation snaps to and holds dead center. Opposite directions work fine. Neutral stick does return the control surfaces to dead center, as it should.
I have the exact same issue. I am new to this conversion process from FS9 to P3DV4 (private use for fun...).

The animation works in MCX.

I will keep listening this thread :)

Thanks - Gérard
 

Rotornut44

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570
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us-florida
Since I have now resolved all of the above mentioned issues with the resources linked in this thread, I have marked it as solved. Thanks for the help Tom!
 

tgibson

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Excellent! Glad to help.

I have never created a PDF version, so that one isn't mine.
 
Messages
107
Country
france
This fixed the issue for me!
Thanks - I am making progress....

For ailerons, to get the right animation, I had to use
Code:
   <Parameter>
      <Code>(A:AILERON LEFT DEFLECTION PCT, percent) /-/ 100 + 2 /</Code>
      <Lag>50</Lag>
   </Parameter>

but in this case, the pedals are going in opposite direction...

Gérard
 
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