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Search results

  1. PilotOne

    P3D v4 Massive (import) problems with DEV 18.11.2020 and P3D4 (4.4, 4.5)

    Correction to error point 1) The change of the structure does NOT take place during the export, but already during the changes with open hierarchy editor BEFORE compiling. Obviously the data will be rewritten LIVE and read in again immediately. I tried this several times with different...
  2. PilotOne

    P3D v4 Massive (import) problems with DEV 18.11.2020 and P3D4 (4.4, 4.5)

    Hi, Arno, I have now tested the latest version of the MCX. By and large the lights are now working normally, except for the beacons. It should be noted that the lights have only a simple visibility condition, but the beacons have two visibility conditions, each of them superior. Report: 1)...
  3. PilotOne

    P3D v4 Massive (import) problems with DEV 18.11.2020 and P3D4 (4.4, 4.5)

    Hi, In my humble opinion the problem is NOT directly related to the modeldef.xml or the XML editor directly. The problem seems to be the way the user interface of the object hierarchy editor handles this modeldef.xml. I have observed that every time I make a change in the object hierarchy...
  4. PilotOne

    P3D v4 Massive (import) problems with DEV 18.11.2020 and P3D4 (4.4, 4.5)

    Yes, I can confirm that. It was also described here in an older thread in the same way. Example: ONLY ONE component or effect in the model has a specific, individual visibility condition (created by the designer of the model). This condition is displayed in the pull-down menu. You remove this...
  5. PilotOne

    P3D v4 Massive (import) problems with DEV 18.11.2020 and P3D4 (4.4, 4.5)

    Hallo Arno, I have now done the countercheck. As soon as you add the visibility conditions to the effects, they will work. The big drawback is, that PMDG has multiple links, which are defined in the object hierarchy editor. It means, for example: A fold-out landing light is only displayed if...
  6. PilotOne

    P3D v4 Massive (import) problems with DEV 18.11.2020 and P3D4 (4.4, 4.5)

    It's not really important, because these are not settings that you are constantly changing. So it is rather a secondary "problem". And, I have to disagree, in this case the MCX does it "automatically". For me as a "mere" user of the object hierarchy editor, it seems that the MCX reads the...
  7. PilotOne

    P3D v4 Massive (import) problems with DEV 18.11.2020 and P3D4 (4.4, 4.5)

    No, we are talking about the same things. I have tried to narrow down the "problem". I noticed that it only occurs when an object is loaded. It concerns all settings in the OPTIONS MENU. No matter what you want to set in any section. Start the options. Select any tab, e.g. "General Settings"...
  8. PilotOne

    P3D v4 Massive (import) problems with DEV 18.11.2020 and P3D4 (4.4, 4.5)

    It is not a reproach to you. Since your tool is very complex, the more you type, the more likely it is that errors will creep in. This is quite normal, as you cannot take all options into account every time you make a change. In my opinion, an all-in-one tool would not be necessary. If you...
  9. PilotOne

    P3D v4 Massive (import) problems with DEV 18.11.2020 and P3D4 (4.4, 4.5)

    Hello Arno, I write to you again after a long time. We had a longer conversation about the MCX in summer under the title "Recent development release stability". It was about various problems your tool has with payware aircraft, especially PMDG. I am aware that your development focus is more...
  10. PilotOne

    Recent development release stability

    "For the searching, it is a design choice to only show the match nodes, because if they are just highlighted it would still be quite hard to find a node in a complex model. If you clear the search filter they remain highlighted so you can see the context." In principle it is the same function...
  11. PilotOne

    Recent development release stability

    There is, in sum, a series of errors which, in the end, are intertwined and totally falsify the result. That seems to be where we are now. I believe that a basic bug fix only works in the "raw" mode, i.e. WITHOUT the optimizations. They only falsify the result. I would think these 3 basic...
  12. PilotOne

    Recent development release stability

    Hi, first of all, I think i owe an explanation why I am using this particular model. PMDG does not use any effects for its lights but only surfaces. But I want to have light effects, just like with other airplane models. A change of this state is only possible by an intervention in the model...
  13. PilotOne

    Recent development release stability

    Hello, Arno, I'm using your latest version now. But it seems there is a bug in your "optimizations" in the ObjectModel settings. If I set all optimizations to "false", the model (in this case the PMDG 737 NGXu) is loaded correctly, all effects are in the right place and the coordinates are...
  14. PilotOne

    Recent development release stability

    Thanks for the information. I have already found the folder, but i was not sure if it is the "anchored" configuration file. For your information, it might help: The version DEV 09.01.2020 does not yet access this "new" configuration file. I don't know how difficult it is to readout a mouse...
  15. PilotOne

    Recent development release stability

    Hello, Arno, you're right. But you are addressing exactly one - for users - sore spot. You have created a lot of setting options. That's a good thing. However, for someone who hasn't developed the program, the problem is that he has no idea what the actual basic settings were if he changed...
  16. PilotOne

    Recent development release stability

    As you requested, my settings. The problem of the rotation is not solved. I have tried - with the latest version. You can see the result in the screenshots. Subject: Visibility of light particle effects No matter which preset you choose, P3D4 or P3D4.4 The light particle effects...
  17. PilotOne

    Recent development release stability

    Regarding the error message about the error file fx_2sjp.bmp: After intensive search I found out that this is an error in an original PMDG effect file. It is the effect fx_PMDG_beacon.fx. Here is the reference to the non-existent texture. If you correct this entry, everything is ok. Also the...
  18. PilotOne

    Recent development release stability

    OK.Last version downloaded and activated. 1) Tornado. Will be loaded completely and correctly. Turning of the model works correctly. Test - FX Editor: Attempts to duplicate individual effects existing in the model. Already after the 3rd duplication the model flashes up briefly with the...
  19. PilotOne

    Recent development release stability

    Hello, Answer to the first question: Yes, here too. In the appendix, the standard tornado. There the mistake is most easily provoked. As soon as you turn the model after it is fully loaded, it "explodes" and the MCX freezes. The second example is the standard C130 Herkules. There it appears...
  20. PilotOne

    Recent development release stability

    Hello, Arno, I don't want to overload you. But I am an absolute fan of you and the MCX and I want it to run well. I also use it very often. I have now dealt with the graphics problem in detail and have come to the conclusion that the errors, completely unintentionally, have crept in...
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